public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname) { int result; TKGL.GetShader((uint)(int)shader, (ShaderParameter)pname, out result); return(result); }
public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname) { try { this.BeginFunc(); return(this._gl.GetShaderParameter(shader, pname)); } finally { this.EndFunc(); } }
public static int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname) { return(GL._gl.GetShaderParameter(shader, pname)); }
public int GetShaderParameter(GLShaderHandle shader, GLShaderParameter pname) { return(0); }