public int GetProgramParameter(GLProgramHandle program, GLProgramParameter pname) { int result; TKGL.GetProgram((uint)(int)program, (GetProgramParameterName)pname, out result); return(result); }
public int GetProgramParameter(GLProgramHandle program, GLProgramParameter pname) { int result; GL.GetProgram((int)program, (ProgramParameter)pname, out result); return(result); }
void Setup() { m_ProgramParam = new GLProgramParameter("Shader", "Shader"); m_SpriteBatcher = new SpriteBatcher(m_GLGraphics, m_ProgramParam, 100); GL.FrontFace(FrontFaceDirection.Ccw); //GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.CullFace); }
public int GetProgramParameter(GLProgramHandle program, GLProgramParameter pname) { try { this.BeginFunc(); return(this._gl.GetProgramParameter(program, pname)); } finally { this.EndFunc(); } }
public static int GetProgramParameter(GLProgramHandle program, GLProgramParameter pname) { return(GL._gl.GetProgramParameter(program, pname)); }
public int GetProgramParameter(GLProgramHandle program, GLProgramParameter pname) { return(0); }