public Int4 GetInteger(GLInteger4Name pname) { var p = new int[4]; TKGL.GetInteger((GetPName)pname, p); return(new Int4(p[0], p[1], p[2], p[3])); }
public Int4 GetInteger(GLInteger4Name name) { var v = new int[4]; GL.GetInteger((GetPName)name, v); return(new Int4(v[0], v[1], v[2], v[3])); }
public global::Uno.Int4 GetInteger(GLInteger4Name name) { try { this.BeginFunc(); return(this._gl.GetInteger(name)); } finally { this.EndFunc(); } }
public static global::Uno.Int4 GetInteger(GLInteger4Name name) { return(GL._gl.GetInteger(name)); }
public Int4 GetInteger(GLInteger4Name pname) { return(new Int4(0, 0, 0, 0)); }