/// <summary> Draw the points </summary> /// <remarks> Not very efficient. Use a <c>DisplayList</c> to render quickly </remarks> public override void Draw() { GL.PushAttrib(AttribMask.PointBit); GL.PointSize(PointSize); using (GLDraw.Begin(BeginMode.Points)) { foreach (var point in points) { GL.Vertex3(point); } } GL.PopAttrib(); }