Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (pubvar.ball >= 2)
        {
            //GameObject.Find("path").GetComponent<SplinePathCloneBuilder>().enabled = true;
        }
        else
        {
            //GameObject.Find("path").GetComponent<SplinePathCloneBuilder>().enabled = false;
        }
        //PRESS Z
        if (Input.GetKeyDown(KeyCode.Z))
        {
            int angle = int.Parse(UI.stringToEdit);


            Destroy(GameObject.Find("column1").transform.GetChild(0).GetComponent <Zevent>());
            Destroy(GameObject.Find("column1").transform.GetChild(1).GetComponent <Zevent>());
            Destroy(GameObject.Find("column1").transform.GetChild(2).GetComponent <Zevent>());
            Destroy(GameObject.Find("column1").transform.GetChild(4).GetComponent <Zevent>());

            Destroy(GameObject.Find("Ridge1").transform.GetChild(pubvar.ball - 1).GetComponent <copyevent>());


            if (GameObject.Find("Ridge1").GetComponent <Zevent>().enabled == true)
            {
                for (int i = 0; i < GameObject.Find("Ridge1").transform.childCount; i++)
                {
                    GameObject go = GameObject.Find("Ridge1").transform.GetChild(i).gameObject;
                    Destroy(go.GetComponent <mice1>());
                    Destroy(go.GetComponent <Zevent>());

                    Destroy(go.GetComponent <copyevent>());
                    //Destroy(go.GetComponent<ridgetailmove>());

                    go.GetComponent <Renderer>().material.color = Color.white;
                    pubvar.PUBnum = 0;
                }

                for (int i = 1; i <= angle; i++)
                {
                    if (GameObject.Find("Ridge" + i).transform.GetChild(pubvar.ball - 1).GetComponent <Pcib>())
                    {
                        if (GameObject.Find("roofcurve" + i))
                        {
                            Destroy(GameObject.Find("roofcurve" + i).transform.GetChild(1).GetComponent <Zevent>());
                        }

                        Destroy(GameObject.Find("Ridge" + i).transform.GetChild(pubvar.ball - 1).GetComponent <Pcib>());
                    }
                }


                GameObject.Find("Ridge1").GetComponent <Zevent>().enabled       = false;
                GameObject.Find("ZZZ").GetComponent <Renderer>().material.color = Color.white;

                Destroy(GameObject.Find("Ridge1").transform.GetChild(0).gameObject.GetComponent <updown>());
            }
            else
            {
                GameObject.Find("column1").transform.GetChild(0).gameObject.AddComponent <Zevent>();
                GameObject.Find("column1").transform.GetChild(1).gameObject.AddComponent <Zevent>();
                GameObject.Find("column1").transform.GetChild(2).gameObject.AddComponent <Zevent>();
                GameObject.Find("column1").transform.GetChild(4).gameObject.AddComponent <Zevent>();
                for (int i = 1; i <= angle; i++)
                {
                    GameObject.Find("Ridge" + i).transform.GetChild(pubvar.ball - 1).gameObject.AddComponent <Pcib>();
                    if (GameObject.Find("roofcurve" + i))
                    {
                        if (GameObject.Find("roofcurve" + i).transform.GetChild(1))
                        {
                            GameObject.Find("roofcurve" + i).transform.GetChild(1).gameObject.AddComponent <Zevent>();
                        }
                    }
                }

                for (int i = 0; i < GameObject.Find("Ridge1").transform.childCount; i++)
                {
                    GameObject go = GameObject.Find("Ridge1").transform.GetChild(i).gameObject;
                    go.AddComponent <Zevent>();


                    if (i != pubvar.ball - 1)
                    {
                        if (i != 0)
                        {
                            go.AddComponent <copyevent>();
                        }
                    }
                }

                GameObject.Find("Ridge1").GetComponent <Zevent>().enabled       = true;
                GameObject.Find("ZZZ").GetComponent <Renderer>().material.color = Color.green;

                GameObject.Find("Ridge1").transform.GetChild(0).gameObject.AddComponent <updown>();
            }
        }
        //
        //PRESS X
        if (Input.GetKeyDown(KeyCode.X))
        {
            if (GameObject.Find("Ridge1").GetComponent <MouseAddControlPoint>().enabled == true)
            {
                for (int i = 0; i < GameObject.Find("Ridge1").transform.childCount; i++)
                {
                    GameObject go = GameObject.Find("Ridge1").transform.GetChild(i).gameObject;
                    Destroy(go.GetComponent <mice2>());
                }
                GameObject.Find("Ridge1").GetComponent <MouseAddControlPoint>().enabled = false;
                GameObject.Find("XXX").GetComponent <Renderer>().material.color         = Color.white;
            }
            else
            {
                for (int i = 0; i < GameObject.Find("Ridge1").transform.childCount; i++)
                {
                    GameObject go = GameObject.Find("Ridge1").transform.GetChild(i).gameObject;
                    go.AddComponent <mice2>();
                }

                GameObject.Find("Ridge1").GetComponent <MouseAddControlPoint>().enabled = true;
                GameObject.Find("XXX").GetComponent <Renderer>().material.color         = Color.red;
            }
        }
        //
        //PRESS C
        if (Input.GetKeyDown(KeyCode.C))
        {
            /*
             * GameObject haha = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
             * haha.transform.position = new Vector3(0, 0, -7.06f);
             * haha.transform.localScale = new Vector3(0.25f, 2, 0.25f);
             * haha.AddComponent<mousemoveA>();
             * haha.AddComponent<Zevent>();
             * haha.tag = "PIG";
             *
             */
            GameObject seeme = new GameObject();
            seeme.name = ("seeme");
            seeme.transform.position = new Vector3(GameObject.Find("Ridge1").transform.GetChild(0).transform.position.x, (GameObject.Find("Ridge1").transform.GetChild(0).transform.position.y + GameObject.Find("column1").transform.GetChild(3).transform.position.y) / 2, GameObject.Find("Ridge1").transform.GetChild(0).transform.position.z);

            GameObject.Find("Main Camera").AddComponent <eye>();
            eye see = GameObject.Find("Main Camera").GetComponent <eye>();


            see.target = GameObject.Find("seeme").transform;
        }
        //
        if (Input.GetKeyDown(KeyCode.V))
        {
            for (int i = 1; i < (pubvar.ball); i++)
            {
                Destroy(GameObject.Find("Ridge1").transform.GetChild(i - 1).GetComponent <ridgetailmove>());
            }



            int angle = int.Parse(UI.stringToEdit);

            //GameObject.Find("DynamicSpline").transform.GetChild(0).transform.localScale = new Vector3(0.5f,0.5f,0.5f);
            //line~~~
            GLCurvyRenderer gl = GameObject.Find("Main Camera").GetComponent <GLCurvyRenderer>();



            gl.Splines    = new CurvySplineBase[500];
            gl.Splines[0] = GameObject.Find("Ridge1").GetComponent <CurvySpline>();
            gl.Splines[1] = GameObject.Find("column1").GetComponent <CurvySpline>();


            //gl.Splines = new CurvySplineBase[angle+10];



            // GameObject.Find("DynamicSpline").transform.RotateAround(GameObject.Find("DynamicSpline").transform.GetChild(0).transform.position,Vector3.up, 360/angle);

            //Instantiate(GameObject.Find("DynamicSpline"), GameObject.Find("DynamicSpline").transform.position, Quaternion.Euler(0, 360 / angle, 0));
            if (GameObject.Find("Ridge2"))
            {
                for (int i = 2; i < angle; i++)
                {
                    if (GameObject.Find("Ridge" + i))
                    {
                        Destroy(GameObject.Find("Ridge" + i));
                    }
                }
            }
            else
            {
                for (int i = 1; i < angle; i++)
                {
                    Destroy(GameObject.Find("Ridge" + i).transform.GetChild(pubvar.ball - 1).GetComponent <copyevent>());

                    print("~~~~~~~~~~~~~~~~~~~" + i);
                    GameObject go = Instantiate(GameObject.Find("Ridge1"), GameObject.Find("Ridge1").transform.position, Quaternion.identity) as GameObject;
                    go.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * i);
                    go.name = ("Ridge" + (i + 1));

                    //column
                    GameObject col = Instantiate(GameObject.Find("column1"), GameObject.Find("column1").transform.position, Quaternion.identity) as GameObject;
                    col.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * i);
                    col.name = ("column" + (i + 1));

                    for (int j = 0; j < go.transform.childCount; j++)
                    {
                        GameObject goson = go.transform.GetChild(j).gameObject;
                        //goson.AddComponent<copyevent>();
                        if (j != 0)
                        {
                            goson.AddComponent <copyevent>();
                        }
                        Destroy(goson.GetComponent <MeshRenderer>());
                    }

                    for (int k = 0; k < col.transform.childCount; k++)
                    {
                        GameObject colson = col.transform.GetChild(k).gameObject;
                        Destroy(colson.GetComponent <MeshRenderer>());
                    }



                    gl.Splines[2 * i]     = go.GetComponent <CurvySpline>();
                    gl.Splines[2 * i + 1] = col.GetComponent <CurvySpline>();
                }
            }
            if (GameObject.Find("Ridge" + angle))
            {
                Destroy(GameObject.Find("Ridge" + angle).transform.GetChild(pubvar.ball - 1).GetComponent <copyevent>());
            }
        }
        if (Input.GetKeyDown(KeyCode.B))
        {
            GLCurvyRenderer gl = GameObject.Find("Main Camera").GetComponent <GLCurvyRenderer>();


            int angle = int.Parse(UI.stringToEdit);

            if (GameObject.Find("eave1"))
            {
                for (int i = 1; i <= angle; i++)
                {
                    Destroy(GameObject.Find("eave" + i));
                }
            }



            for (int i = 1; i <= angle; i++)
            {
                GameObject eave = new GameObject();
                eave.AddComponent <CurvySpline>();
                eave.name = ("eave" + i);
                eave.AddComponent <Pcit>();

                Vector3   ori = GameObject.Find("Ridge1").transform.GetChild(pubvar.ball - 1).transform.position;
                Vector3[] y   = new Vector3[2];
                //transform.RotateAround(GameObject.Find("DynamicSpline").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * i);


                for (int j = 1; j <= 2; j++)
                {
                    GameObject eaveson = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    eaveson.transform.parent = eave.transform;
                    //eaveson.transform.parent = GameObject.Find("Main Camera").transform;
                    eaveson.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
                    eaveson.name = ("haha");
                    //eaveson.AddComponent<CurvySplineSegment>();
                    eaveson.transform.position = ori;
                    eaveson.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i + j - 2));

                    y[j - 1] = eaveson.transform.position;

                    Destroy(eaveson.GetComponent <MeshRenderer>());
                }

                Vector3 dis = (y[1] - y[0]) / 8;
                pubvar.arrow = dis;

                for (int j = 1; j <= 9; j++)
                {
                    if (j != 4 && j != 6)
                    {
                        GameObject eaveson = GameObject.CreatePrimitive(PrimitiveType.Sphere);

                        eaveson.transform.parent     = eave.transform;
                        eaveson.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                        eaveson.name = ("CP00" + j);
                        eaveson.AddComponent <CurvySplineSegment>();
                        eaveson.AddComponent <ridgetailmove2>();
                        //eaveson.AddComponent<Zevent>();

                        eaveson.transform.position = ori;
                        eaveson.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                        Vector3 ori2 = eaveson.transform.position;
                        eaveson.transform.position = ori2 + dis * (j - 1);

                        if (j == 2 || j == 8)
                        {
                            eaveson.transform.Translate(0, -0.35f, 0);
                            if (j == 2 && i == 1)
                            {
                                eaveson.AddComponent <vectormove>();
                                eaveson.AddComponent <copyeave>();
                            }
                            if (j == 2 && i != 1)
                            {
                                eaveson.AddComponent <copyeave>();
                            }
                            if (j == 8)
                            {
                                eaveson.AddComponent <copyeave2>();
                            }
                        }
                        if (j == 3 || j == 4 || j == 5 || j == 6 || j == 7)
                        {
                            eaveson.transform.Translate(0, -0.45f, 0);
                            if (j == 3)
                            {
                                eaveson.AddComponent <copyeave3>();
                                if (i == 1)
                                {
                                    eaveson.AddComponent <vectormove>();
                                }
                            }
                            if (j == 7)
                            {
                                eaveson.AddComponent <copyeave4>();
                            }
                            if (j == 5)
                            {
                                eaveson.AddComponent <copyeave5>();
                            }
                        }
                        if (i != 1)
                        {
                            Destroy(eaveson.GetComponent <MeshRenderer>());
                        }

                        if (j != 1 && j != 2 && j != 3)
                        {
                            Destroy(eaveson.GetComponent <MeshRenderer>());
                        }
                    }
                }


                gl.Splines[2 * angle + i - 1] = eave.GetComponent <CurvySpline>();
            }
        }

        //屋頂曲度


        if (Input.GetKeyDown(KeyCode.N))
        {
            GLCurvyRenderer gl    = GameObject.Find("Main Camera").GetComponent <GLCurvyRenderer>();
            int             angle = int.Parse(UI.stringToEdit);


            if (GameObject.Find("roofcurve2"))
            {
                for (int i = 1; i <= angle; i++)
                {
                    Destroy(GameObject.Find("roofcurve" + i));
                }
            }



            for (int i = 1; i <= angle; i++)
            {
                //GameObject roofcurve = GameObject.CreatePrimitive(PrimitiveType.Sphere);



                GameObject roofcurve = new GameObject();
                roofcurve.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));
                roofcurve.AddComponent <CurvySpline>();


                roofcurve.AddComponent <catline>();
                roofcurve.AddComponent <planecut>();

                roofcurve.AddComponent <newtiled>();


                roofcurve.name = ("roofcurve" + i);
                roofcurve.AddComponent <Pcit>();
                //roofcurve.GetComponent<MeshRenderer>().enabled = false;
                //roofcurve.GetComponent<Renderer>().material.color = Color.green;


                //****************
                Vector3 ori  = GameObject.Find("Ridge1").transform.GetChild(0).transform.position;
                Vector3 ori3 = GameObject.Find("eave1").transform.GetChild(5).transform.position;
                Vector3 ori2 = (ori3 + ori) / 2;

                ori2.y = ori2.y - 0.5f;


                GameObject roofson1 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                roofson1.transform.parent     = roofcurve.transform;
                roofson1.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                roofson1.name = ("CP002");
                roofson1.AddComponent <CurvySplineSegment>();
                CurvySplineSegment csg = roofson1.GetComponent <CurvySplineSegment>();

                csg._InitializeControlPoint();


                roofson1.transform.position = ori;
                roofson1.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                if (i != 1)
                {
                    Destroy(roofson1.GetComponent <MeshRenderer>());
                }


                GameObject roofson2 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                roofson2.transform.parent     = roofcurve.transform;
                roofson2.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                roofson2.name = ("CP001");
                roofson2.AddComponent <CurvySplineSegment>();
                roofson2.AddComponent <roofsurface>();

                roofson2.transform.position = ori2;
                roofson2.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));
                if (i != 1)
                {
                    Destroy(roofson2.GetComponent <MeshRenderer>());
                }
                GameObject roofson3 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                roofson3.transform.parent     = roofcurve.transform;
                roofson3.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                roofson3.name = ("CP000");
                roofson3.AddComponent <CurvySplineSegment>();
                roofson3.AddComponent <copyeave5>();

                roofson3.transform.position = ori3;
                roofson3.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                Destroy(roofson3.GetComponent <MeshRenderer>());


                //***********************


                gl.Splines[3 * angle + 1 + i] = roofcurve.GetComponent <CurvySpline>();



                //roofcurve.AddComponent<MeshFilter>();
            }



            GameObject.Find("Ridge1").transform.GetChild(0).transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
            GameObject.Find("Ridge1").transform.GetChild(pubvar.ball - 1).transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);


            //gameObject.AddComponent<updown>();

            roofsurfacecontrol RF = GameObject.Find("Main Camera").GetComponent <roofsurfacecontrol>();
            RF.addpoint();

            //Destroy(GameObject.Find("Main Camera").GetComponent<updown>());
        }
        if (Input.GetKeyDown(KeyCode.M))
        {
        }
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (GameObject.Find("Ridge2"))
        {
            if (GameObject.Find("Ridge1").transform.GetChild(pubvar.ball - 1).GetComponent <mice1>() && GameObject.Find("Ridge1").transform || GameObject.Find("column1").transform.GetChild(4).GetComponent <mice1>() && GameObject.Find("Ridge1").transform)
            {
                GLCurvyRenderer gl = GameObject.Find("Main Camera").GetComponent <GLCurvyRenderer>();


                int angle = int.Parse(UI.stringToEdit);


                if (GameObject.Find("eave1"))
                {
                    for (int i = 1; i <= angle; i++)
                    {
                        Destroy(GameObject.Find("eave" + i));
                    }
                }



                for (int i = 1; i <= angle; i++)
                {
                    GameObject eave = new GameObject();
                    eave.AddComponent <CurvySpline>();
                    eave.name = ("eave" + i);
                    eave.AddComponent <Pcit>();

                    Vector3   ori = GameObject.Find("Ridge1").transform.GetChild(pubvar.ball - 1).transform.position;
                    Vector3[] y   = new Vector3[2];
                    //transform.RotateAround(GameObject.Find("DynamicSpline").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * i);


                    for (int j = 1; j <= 2; j++)
                    {
                        GameObject eaveson = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                        eaveson.transform.parent = eave.transform;
                        //eaveson.transform.parent = GameObject.Find("Main Camera").transform;
                        eaveson.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
                        eaveson.name = ("haha");
                        //eaveson.AddComponent<CurvySplineSegment>();
                        eaveson.transform.position = ori;
                        eaveson.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i + j - 2));

                        y[j - 1] = eaveson.transform.position;

                        Destroy(eaveson.GetComponent <MeshRenderer>());
                    }

                    Vector3 dis = (y[1] - y[0]) / 8;
                    pubvar.arrow = dis;

                    for (int j = 1; j <= 9; j++)
                    {
                        if (j != 4 && j != 6)
                        {
                            GameObject eaveson = GameObject.CreatePrimitive(PrimitiveType.Sphere);

                            eaveson.transform.parent     = eave.transform;
                            eaveson.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                            eaveson.name = ("CP00" + j);
                            eaveson.AddComponent <CurvySplineSegment>();
                            eaveson.AddComponent <ridgetailmove2>();
                            //eaveson.AddComponent<Zevent>();


                            eaveson.transform.position = ori;
                            eaveson.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                            Vector3 ori2 = eaveson.transform.position;
                            eaveson.transform.position = ori2 + dis * (j - 1);

                            if (j == 2 || j == 8)
                            {
                                eaveson.transform.Translate(0, -0.35f, 0);
                                if (j == 2 && i == 1)
                                {
                                    eaveson.AddComponent <vectormove>();
                                    eaveson.AddComponent <copyeave>();
                                }
                                if (j == 2 && i != 1)
                                {
                                    eaveson.AddComponent <copyeave>();
                                }
                                if (j == 8)
                                {
                                    eaveson.AddComponent <copyeave2>();
                                }
                            }
                            if (j == 3 || j == 4 || j == 5 || j == 6 || j == 7)
                            {
                                eaveson.transform.Translate(0, -0.45f, 0);
                                if (j == 3)
                                {
                                    eaveson.AddComponent <copyeave3>();
                                    if (i == 1)
                                    {
                                        eaveson.AddComponent <vectormove>();
                                    }
                                }
                                if (j == 7)
                                {
                                    eaveson.AddComponent <copyeave4>();
                                }
                                if (j == 5)
                                {
                                    eaveson.AddComponent <copyeave5>();
                                }
                            }
                            if (i != 1)
                            {
                                Destroy(eaveson.GetComponent <MeshRenderer>());
                            }

                            if (j != 1 && j != 2 && j != 3)
                            {
                                Destroy(eaveson.GetComponent <MeshRenderer>());
                            }
                        }
                    }


                    gl.Splines[2 * angle + i - 1] = eave.GetComponent <CurvySpline>();
                }

                if (GameObject.Find("roofcurve2"))
                {
                    for (int i = 1; i <= angle; i++)
                    {
                        Destroy(GameObject.Find("roofcurve" + i));
                    }
                }



                for (int i = 1; i <= angle; i++)
                {
                    //GameObject roofcurve = GameObject.CreatePrimitive(PrimitiveType.Sphere);



                    GameObject roofcurve = new GameObject();
                    roofcurve.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));
                    roofcurve.AddComponent <CurvySpline>();
                    roofcurve.name = ("roofcurve" + i);
                    roofcurve.AddComponent <Pcit>();
                    //roofcurve.GetComponent<MeshRenderer>().enabled = false;
                    //roofcurve.GetComponent<Renderer>().material.color = Color.green;


                    //****************
                    Vector3 ori  = GameObject.Find("Ridge1").transform.GetChild(0).transform.position;
                    Vector3 ori3 = GameObject.Find("eave1").transform.GetChild(5).transform.position;
                    Vector3 ori2 = (ori3 + ori) / 2;

                    ori2.y = ori2.y - 0.5f;


                    GameObject roofson1 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    roofson1.transform.parent     = roofcurve.transform;
                    roofson1.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                    roofson1.name = ("CP000");
                    roofson1.AddComponent <CurvySplineSegment>();
                    CurvySplineSegment csg = roofson1.GetComponent <CurvySplineSegment>();

                    csg._InitializeControlPoint();


                    roofson1.transform.position = ori;
                    roofson1.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                    if (i != 1)
                    {
                        Destroy(roofson1.GetComponent <MeshRenderer>());
                    }


                    GameObject roofson2 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    roofson2.transform.parent     = roofcurve.transform;
                    roofson2.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                    roofson2.name = ("CP001");
                    roofson2.AddComponent <CurvySplineSegment>();
                    roofson2.AddComponent <roofsurface>();

                    roofson2.transform.position = ori2;
                    roofson2.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));
                    if (i != 1)
                    {
                        Destroy(roofson2.GetComponent <MeshRenderer>());
                    }
                    GameObject roofson3 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    roofson3.transform.parent     = roofcurve.transform;
                    roofson3.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
                    roofson3.name = ("CP002");
                    roofson3.AddComponent <CurvySplineSegment>();
                    roofson3.AddComponent <copyeave5>();

                    roofson3.transform.position = ori3;
                    roofson3.transform.RotateAround(GameObject.Find("Ridge1").transform.GetChild(0).transform.position, Vector3.up, (360 / angle) * (i - 1));

                    Destroy(roofson3.GetComponent <MeshRenderer>());


                    //***********************


                    gl.Splines[3 * angle + 1 + i] = roofcurve.GetComponent <CurvySpline>();



                    //roofcurve.AddComponent<MeshFilter>();
                }



/*
 *              for(int i = 1; i <= angle; i++)
 *              {
 *                  SplinePathCloneBuilder yoho = GameObject.Find("roofsurfaceM" + i).GetComponent<SplinePathCloneBuilder>();
 *
 *                  yoho.Spline = GameObject.Find("roofcurve" + i).GetComponent<CurvySpline>();
 *
 *
 *
 *
 *              }
 *
 */
            }


            if (GameObject.Find("Ridge1").transform.GetChild(0).GetComponent <mice1>() && GameObject.Find("Ridge2"))
            {
                int angle = int.Parse(UI.stringToEdit);
                for (int i = 2; i <= angle; i++)
                {
                    GameObject.Find("Ridge" + i).transform.GetChild(0).position     = GameObject.Find("Ridge1").transform.GetChild(0).position;
                    GameObject.Find("roofcurve" + i).transform.GetChild(0).position = GameObject.Find("Ridge1").transform.GetChild(0).position;
                    GameObject.Find("roofcurve1").transform.GetChild(0).position    = GameObject.Find("Ridge1").transform.GetChild(0).position;
                }
            }
        }
    }