//------------------------------------------------------------------------------------------------------------------------ // Game() //------------------------------------------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="GXPEngine.Game"/> class. /// This class represents a game window, containing an openGL view. /// </summary> /// <param name='width'> /// Width of the window in pixels. /// </param> /// <param name='height'> /// Height of the window in pixels. /// </param> /// <param name='fullScreen'> /// If set to <c>true</c> the application will run in fullscreen mode. /// </param> public Game(int pWidth, int pHeight, bool pFullScreen, bool pVSync = true) : base() { if (main != null) { throw new Exception("Only a single instance of Game is allowed"); } else { main = this; _updateManager = new UpdateManager(); _collisionManager = new CollisionManager(); _glContext = new GLContext(this); _glContext.CreateWindow(pWidth, pHeight, pFullScreen, pVSync); //register ourselves for updates Add(this); } }
//------------------------------------------------------------------------------------------------------------------------ // Game() //------------------------------------------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="GXPEngine.Game"/> class. /// This class represents a game window, containing an openGL view. /// </summary> /// <param name='width'> /// Width of the window in pixels. /// </param> /// <param name='height'> /// Height of the window in pixels. /// </param> /// <param name='fullScreen'> /// If set to <c>true</c> the application will run in fullscreen mode. /// </param> public Game(int width, int height, bool fullScreen) : base() { if (main != null) { throw new Exception("Only a single instance of Game is allowed"); } else { main = this; } _updateManager = new UpdateManager(); _collisionManager = new CollisionManager(); _glContext = new GLContext(this); _glContext.CreateWindow(width, height, fullScreen); if (Game.main != null) { Game.main.Add(this); } }
//------------------------------------------------------------------------------------------------------------------------ // Game() //------------------------------------------------------------------------------------------------------------------------ /// <summary> /// Initializes a new instance of the <see cref="GXPEngine.Game"/> class. /// This class represents a game window, containing an openGL view. /// </summary> /// <param name='width'> /// Width of the window in pixels. /// </param> /// <param name='height'> /// Height of the window in pixels. /// </param> /// <param name='fullScreen'> /// If set to <c>true</c> the application will run in fullscreen mode. /// </param> public Game(int pWidth, int pHeight, bool pFullScreen, bool pVSync = true, int pRealWidth = -1, int pRealHeight = -1, bool pPixelArt = false) : base() { if (pRealWidth <= 0) { pRealWidth = pWidth; } if (pRealHeight <= 0) { pRealHeight = pHeight; } PixelArt = pPixelArt; if (PixelArt) { // offset should be smaller than 1/(2 * "pixelsize"), but not zero: x = 0.01f; y = 0.01f; } if (main != null) { throw new Exception("Only a single instance of Game is allowed"); } else { main = this; _updateManager = new UpdateManager(); _collisionManager = new CollisionManager(); _glContext = new GLContext(this); _glContext.CreateWindow(pWidth, pHeight, pFullScreen, pVSync, pRealWidth, pRealHeight); _gameObjectsContained = new List <GameObject>(); _renderRange = new Rectangle(0, 0, pWidth, pHeight); //register ourselves for updates Add(this); } }