Esempio n. 1
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 /// <summary>
 /// Start Listening to events
 /// </summary>
 private void StartAllListeners()
 {
     GJ_EventManager.StartListening(GJ_EventSetup.Localization.TRANSLATE_TEXTS, TranslateTexts);
 }
Esempio n. 2
0
 /// <summary>
 /// Start Listening to events
 /// </summary>
 private void StartAllListeners()
 {
     GJ_EventManager.StartListening(GJ_EventSetup.Menu.GO_TO_MAIN_MENU, ShowCursor);
     GJ_EventManager.StartListening(GJ_EventSetup.Menu.GO_TO_GAME, HideCursor);
 }
Esempio n. 3
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 /// <summary>
 /// Start listening needed events
 /// </summary>
 public void StartAllListeners()
 {
     GJ_EventManager.StartListening(GJ_EventSetup.SaveData.SAVE_GAME, Save);
     GJ_EventManager.StartListening(GJ_EventSetup.SaveData.NEW_GAME, CreateGameData);
 }
Esempio n. 4
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 /// <summary>
 /// Start listening needed events
 /// </summary>
 public void StartAllListeners()
 {
     GJ_EventManager.StartListening(GJ_EventSetup.Game.DEAD, ShowDeadCanvasAndRespawn);
     GJ_EventManager.StartListening(GJ_EventSetup.Game.CAN_MOVE, CanMove);
     GJ_EventManager.StartListening(GJ_EventSetup.Localization.TRANSLATE_TEXTS, TranslateTexts);
 }
Esempio n. 5
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 /// <summary>
 /// Start listening needed events
 /// </summary>
 public void StartAllListeners()
 {
     GJ_EventManager.StartListening(GJ_EventSetup.Audio.STOP_ALL_CHANNELS, StopPlayingSources);
     GJ_EventManager.StartListening(GJ_EventSetup.Audio.MUTE_ALL_CHANNELS, MuteAllChannels);
 }