/// <summary> /// 从流读取 /// </summary> public static void readFromData(GGlobalReadData data) { defaultVocation = data.defaultVocation; meleePlayerNum = data.meleePlayerNum; meleeMatchMaxTime = data.meleeMatchMaxTime; chaosMoveRadius = data.chaosMoveRadius; source_wall1 = data.source_wall1; source_wall2 = data.source_wall2; }
/// <summary> /// 读取全局配置表 /// </summary> protected override void readGlobal(BytesReadStream stream) { global = new GGlobalReadData(); global.readBytesSimple(stream); }