Esempio n. 1
0
 public void Override(GGeometry g)
 {
     if (OverrideWidth)
     {
         g.Width = Width;
     }
     if (OverrideHeight)
     {
         g.Height = Height;
     }
     if (OverrideLength)
     {
         g.Length = Length;
     }
     if (OverrideHeightMapResolution)
     {
         g.HeightMapResolution = HeightMapResolution;
     }
     if (OverrideMeshBaseResolution)
     {
         g.MeshBaseResolution = MeshBaseResolution;
     }
     if (OverrideMeshResolution)
     {
         g.MeshResolution = MeshResolution;
     }
     if (OverrideChunkGridSize)
     {
         g.ChunkGridSize = ChunkGridSize;
     }
     if (OverrideLodCount)
     {
         g.LODCount = LODCount;
     }
     if (OverrideDisplacementSeed)
     {
         g.DisplacementSeed = DisplacementSeed;
     }
     if (OverrideDisplacementStrength)
     {
         g.DisplacementStrength = DisplacementStrength;
     }
     if (OverrideAlbedoToVertexColorMode)
     {
         g.AlbedoToVertexColorMode = AlbedoToVertexColorMode;
     }
     if (OverrideStorageMode)
     {
         g.StorageMode = StorageMode;
     }
     if (OverrideAllowTimeSlicedGeneration)
     {
         g.AllowTimeSlicedGeneration = AllowTimeSlicedGeneration;
     }
 }
 public void Override(GGeometry g)
 {
     if (OverrideWidth)
     {
         g.Width = Width;
     }
     if (OverrideHeight)
     {
         g.Height = Height;
     }
     if (OverrideLength)
     {
         g.Length = Length;
     }
     if (OverrideHeightMapResolution)
     {
         g.HeightMapResolution = HeightMapResolution;
     }
     if (OverrideMeshBaseResolution)
     {
         g.MeshBaseResolution = MeshBaseResolution;
     }
     if (OverrideMeshResolution)
     {
         g.MeshResolution = MeshResolution;
     }
     if (OverrideChunkGridSize)
     {
         g.ChunkGridSize = ChunkGridSize;
     }
     if (OverrideLodCount)
     {
         g.LODCount = LODCount;
     }
     if (OverrideDisplacementSeed)
     {
         g.DisplacementSeed = DisplacementSeed;
     }
     if (OverrideDisplacementStrength)
     {
         g.DisplacementStrength = DisplacementStrength;
     }
     if (OverridePolygonDistribution)
     {
         g.PolygonDistribution = PolygonDistribution;
     }
     if (OverridePolygonProcessorName)
     {
         g.PolygonProcessorName = PolygonProcessorName;
     }
 }