public static H3D OpenAsH3D(Stream Input, GFPackage.Header Header) { H3D Output; //Model Input.Seek(Header.Entries[0].Address, SeekOrigin.Begin); GFModelPack MdlPack = new GFModelPack(Input); Output = MdlPack.ToH3D(); //Animations Input.Seek(Header.Entries[1].Address, SeekOrigin.Begin); GFMotionPack MotPack = new GFMotionPack(Input); Output.Merge(MotPack.ToH3D(MdlPack.Models[0].Skeleton)); //Texture if (Header.Entries.Length > 3 && Header.Entries[3].Length >= 4) { Input.Seek(Header.Entries[3].Address, SeekOrigin.Begin); BinaryReader Reader = new BinaryReader(Input); uint MagicNum = Reader.ReadUInt32(); if (MagicNum == 0x15041213) { Input.Seek(-4, SeekOrigin.Current); GFTexture Tex = new GFTexture(Reader); Output.Textures.Add(Tex.ToH3DTexture()); } } return(Output); }
public static H3D IdentifyByMagic(Stream Stream, H3DDict <H3DBone> Skeleton, string FileName) { H3D Output = null; if (Stream.Length > 4) { BinaryReader Reader = new BinaryReader(Stream); uint MagicNum = Reader.ReadUInt32(); Stream.Seek(-4, SeekOrigin.Current); string Magic = Encoding.ASCII.GetString(Reader.ReadBytes(4)); Stream.Seek(0, SeekOrigin.Begin); if (Magic.StartsWith("BCH")) { return(H3D.Open(Reader.ReadBytes((int)Stream.Length))); } else if (Magic.StartsWith("MOD") && FileName != null) { return(LoadMTModel(Reader, FileName, Path.GetDirectoryName(FileName))); } else if (Magic.StartsWith("TEX") && FileName != null) { return(new MTTexture(Reader, Path.GetFileNameWithoutExtension(FileName)).ToH3D()); } else if (Magic.StartsWith("MFX")) { MTShader = new MTShaderEffects(Reader); } else if (Magic.StartsWith("CGFX")) { return(Gfx.Open(Stream)); } else if (Magic.StartsWith("CMIF")) { return(new CMIFFile(Stream).ToH3D()); } else { switch (MagicNum) { case GFModel.MagicNum: GFModel Model = new GFModel(Reader, "Model"); Output = Model.ToH3D(); Output.SourceData.Add(Model); break; case GFTexture.MagicNum: //Can be GFShader or GFTexture Reader.BaseStream.Seek(0x8, SeekOrigin.Current); string GFMagicStr = StringUtils.ReadPaddedString(Reader, 8); if (GFMagicStr == GFTexture.MagicStr) { Reader.BaseStream.Seek(-0x10, SeekOrigin.Current); Output = new H3D(); Output.Textures.Add(new GFTexture(Reader).ToH3DTexture()); } else { Reader.BaseStream.Seek(0x8, SeekOrigin.Current); GFMagicStr = StringUtils.ReadPaddedString(Reader, 8); if (GFMagicStr == GFShader.MagicStr) { Reader.BaseStream.Seek(-0x18, SeekOrigin.Current); Output = new H3D(); Output.SourceData.Add(new GFShader(Reader)); } } break; case GFModelPack.MagicNum: if (GFModelPack.IsModelPack(Reader)) { Output = new GFModelPack(Reader).ToH3D(); } break; case GFMotion.MagicNum: if (Skeleton != null) { Output = new H3D(); GFMotion Motion = new GFMotion(Reader, 0); H3DAnimation SklAnim = Motion.ToH3DSkeletalAnimation(Skeleton); H3DMaterialAnim MatAnim = Motion.ToH3DMaterialAnimation(); H3DAnimation VisAnim = Motion.ToH3DVisibilityAnimation(); if (SklAnim != null) { Output.SkeletalAnimations.Add(SklAnim); } if (MatAnim != null) { Output.MaterialAnimations.Add(MatAnim); } if (VisAnim != null) { Output.VisibilityAnimations.Add(VisAnim); } } break; } if (GFMotionPack.IsGFL2MotionPack(Reader)) { GFMotionPack Pack = new GFMotionPack(Reader); Output = Pack.ToH3D(Skeleton); } if (GF1MotionPack.IsGFL1MotionPack(Reader)) { Output = new GF1MotionPack(Reader).ToH3D(Skeleton); } } } return(Output); }