public void Init(Engine engine) { winHeight = Engine.WinHeight; winWidth = Engine.WinWidth; clicked = false; reached = false; text1 = new GDIStaticText("Hello Comrade", "Baskerville Old Face", 50, Brushes.White, new PointF(0, winHeight), true); text2 = new GDIStaticText("Which country do you wanna destroy today?", "Baskerville Old Face", 40, Brushes.White, new PointF(0, winHeight), true); text3 = new GDIStaticText("OK", "Baskerville Old Face", 60, Brushes.White, new PointF(0, winHeight), true); options = new List <GDISelectableOption>(); option1 = new GDISelectableOption("a:) USA[imperialists]", "Arial", 40, Brushes.White, new PointF(0, winHeight), ref options, true); options.Add(option1); option2 = new GDISelectableOption("b:) Germany[Nazis]", "Arial", 40, Brushes.White, new PointF(0, winHeight), ref options, true); options.Add(option2); for (int i = 0; i < options.Count; i++) { options[i].Position = new PointF(0, winHeight - ((options.Count - i) * options[i].Height)); } if (winWidth == 1920 && winHeight == 1080) { missileShootStartPosition = missileShootStartPosition_1920x1080; missileShootEndPositionUSA = missileShootEndPositionUSA_1920x1080; missileShootEndPositionGermany = missileShootEndPositionGermany_1920x1080; missileShootTolerance = missileShootToleranceOriginal; } else if (winWidth == 1366 && winHeight == 768) { missileShootStartPosition = missileShootStartPosition_1366x768; missileShootEndPositionUSA = missileShootEndPositionUSA_1366x768; missileShootEndPositionGermany = missileShootEndPositionGermany_1366x768; missileShootTolerance = missileShootToleranceOriginal; } else if (winWidth == 1024 && winHeight == 768) { missileShootStartPosition = missileShootStartPosition_1024x768; missileShootEndPositionUSA = missileShootEndPositionUSA_1024x768; missileShootEndPositionGermany = missileShootEndPositionGermany_1024x768; missileShootTolerance = missileShootTolerance_1920x1080; } else { missileShootStartPosition = missileShootStartPositionOriginal; missileShootEndPositionUSA = missileShootEndPositionUSAOriginal; missileShootEndPositionGermany = missileShootEndPositionGermanyOriginal; missileShootTolerance = missileShootToleranceOriginal; } missile = new Sprite(Resources.missile, missileShootStartPosition, missileShootTolerance, 0.8f); missile.SetSteering(new SpriteAxisMovement(0, 1, missileShootStartPosition, 10)); missile.DestReached += Sprite_DestReached; option1.MouseClicked += Option1_MouseClicked; option2.MouseClicked += Option2_MouseClicked; this.engine = engine; }
public void Init(Engine engine) { winHeight = Engine.WinHeight; winWidth = Engine.WinWidth; text1 = new GDIStaticText("准备", "Baskerville Old Face", 50, Brushes.White, new PointF(0, winHeight), true); text2 = new GDIStaticText("Go!", "Baskerville Old Face", 40, Brushes.White, new PointF(0, winHeight), true); text3 = new GDIStaticText("请选择!", "Baskerville Old Face", 40, Brushes.White, new PointF(0, winHeight), true); text4 = new GDIStaticText("答错了!", "Baskerville Old Face", 40, Brushes.Red, new PointF(0, winHeight), true); text5 = new GDIStaticText("回答正确!", "Baskerville Old Face", 40, Brushes.Green, new PointF(0, winHeight), true); box1 = new GDISpriteButton(Resources.box_1, Resources.box_1_hover, new PointF(0.15f, 0.6f)); box2 = new GDISpriteButton(Resources.box_2, Resources.box_2_hover, new PointF(0.35f, 0.6f)); box3 = new GDISpriteButton(Resources.box_3, Resources.box_3_hover, new PointF(0.55f, 0.6f)); box4 = new GDISpriteButton(Resources.box_4, Resources.box_4_hover, new PointF(0.75f, 0.6f)); box1.Metrics = UIMetrics.Relative; box2.Metrics = UIMetrics.Relative; box3.Metrics = UIMetrics.Relative; box4.Metrics = UIMetrics.Relative; txtScoreLabel = new GDIStaticText("分数:", "Baskerville Old Face", 55, Brushes.White, new PointF(0.7f, 0.12f), false, AlignMethod.FLOATING); txtScoreValue = new GDIStaticText("--", "Baskerville Old Face", 55, Brushes.White, new PointF(0.85f, 0.12f), false, AlignMethod.FLOATING); txtScoreLabel.Metrics = UIMetrics.Relative; txtScoreValue.Metrics = UIMetrics.Relative; txtGarbageCurrent = new GDIStaticText("当前:", "Baskerville Old Face", 55, Brushes.White, new PointF(94, 90), false, AlignMethod.FLOATING); txtGarbageCurrentAnswer = new GDIStaticText("答案:", "Baskerville Old Face", 50, Brushes.White, new PointF(94, 200), false, AlignMethod.FLOATING); box1.MouseClicked += Box1_MouseClicked; box2.MouseClicked += Box2_MouseClicked; box3.MouseClicked += Box3_MouseClicked; box4.MouseClicked += Box4_MouseClicked; engine.GameObjects.Add(box1); engine.GameObjects.Add(box2); engine.GameObjects.Add(box3); engine.GameObjects.Add(box4); engine.GameObjects.Add(txtScoreLabel); engine.GameObjects.Add(txtScoreValue); ConsoleCommandManager.Instance.AddConsoleCommand(new CheatShowAnswerConsoleCommand()); ConsoleCommandManager.Instance.AddConsoleCommand(new EnableCheatConsoleCommand()); }