public void BattleStartHandler(NetConnection connection, object data) { PlayerInitDatas inits = GCli.Deserialize <PlayerInitDatas>((byte[])data); GCli.ClearPacketHandler(); room.SetActive(false); menu.SetActive(false); GCli.SetPacketHandler(MessageType.Snapshot, DataType.Bytes, SnapshotHandler); GCli.SetPacketHandler(MessageType.ReplyWon, DataType.Int32, ReplyWonHandler); GCli.SetPacketHandler(MessageType.BattleEnd, DataType.Null, BattleEndHandler); GCli.SetPacketHandler(MessageType.ReplySetBlock, DataType.Bytes, ReplySetBlockHandler); GCli.SetPacketHandler(MessageType.ReplyFire, DataType.Int32, ReplyFire); foreach (PlayerInitData init in inits.datas) { if (init.sync.userid == Players.userid) { World.SetCoreFaction(init.faction); Players.AddPlayer(init); } } foreach (PlayerInitData init in inits.datas) { if (init.sync.userid != Players.userid) { Players.AddOtherPlayer(init); } } }
public void ConnectHandler(NetConnection connection, object data) { GCli.ClearPacketHandler(); debugText.text = ""; start.SetActive(true); GCli.SetPacketHandler(MessageType.ReplyUserID, DataType.Int32, ReplyUserIDHandler); }
public void ReplySuccessLeaveRoomHandler(NetConnection connection, object data) { GCli.ClearPacketHandler(); room.SetActive(false); lobby.SetActive(true); GCli.SetPacketHandler(MessageType.ReplyLobbyState, DataType.Bytes, ReplyLobbyStateHandler); GCli.SetPacketHandler(MessageType.ReplySuccessEnterRoom, DataType.Null, ReplySuccessEnterRoomHandler); }
public void ConnectSuccessHandler(NetConnection connection, object data) { GCli.ClearPacketHandler(); InitData init = GCli.Deserialize <InitData>((byte[])data); GameObject.Find("Canvas").GetComponent <UIScript>().SetInitData(init.bmps); Players.SetPlayer(init.sync); GCli.SetPacketHandler(MessageType.Snapshot, DataType.Bytes, SnapshotHandler); }
public void ReplyUserIDHandler(NetConnection connection, object data) { Players.userid = (int)data; GCli.ClearPacketHandler(); start.SetActive(false); lobby.SetActive(true); GCli.SetPacketHandler(MessageType.ReplyLobbyState, DataType.Bytes, ReplyLobbyStateHandler); GCli.SetPacketHandler(MessageType.ReplySuccessEnterRoom, DataType.Null, ReplySuccessEnterRoomHandler); }
public void BattleEndHandler(NetConnection connection, object data) { GCli.ClearPacketHandler(); Players.Destroy(); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; World.CreateDefaultBlocks(); menu.SetActive(true); room.SetActive(true); GCli.SetPacketHandler(MessageType.ReplyRoomState, DataType.Bytes, ReplyRoomStateHandler); GCli.SetPacketHandler(MessageType.ReplySuccessLeaveRoom, DataType.Null, ReplySuccessLeaveRoomHandler); GCli.SetPacketHandler(MessageType.BattleStart, DataType.Bytes, BattleStartHandler); }
public void ConnectHandler(NetConnection connection, object data) { GCli.ClearPacketHandler(); GCli.SetPacketHandler(MessageType.ConnectSuccess, DataType.Bytes, ConnectSuccessHandler); }