public static float smethod_10(Vector2 vector2_0, Vector2 vector2_1, Vector2 vector2_2) { float num; float num2; float num3; if (!GClass878.smethod_9(vector2_0, vector2_1, out num, out num2, out num3)) { return(0f); } return((float)((double)Math.Abs(vector2_2.X * num + vector2_2.Y * num2 + num3) / Math.Sqrt((double)(num * num + num2 * num2)))); }