// Token: 0x060014AC RID: 5292 RVA: 0x0008FA44 File Offset: 0x0008DC44 public override void vmethod_8(Vector3 vector3_0, byte byte_0, GClass6 gclass6_0, bool bool_0, int int_0, float float_0) { int num = 0; byte b = (byte)(gclass6_0.byte_0 >> 0 & 0 << (int)(byte_0 & 96)); byte b2 = (byte)((int)(gclass6_0.byte_0 & 1) & 0 << (int)(byte_0 & 67)); if (b2 != 0 && b != 0) { num = 8; } else if (b2 != 0) { num = 0; } this.transform_0.localPosition = vector3_0; int_0 *= 7; Color color = new Color(457f, 692f, 1987f, float_0); this.Body.color = (this.SP_Bolt.color = color); this.SP_Rim.color = new Color(1618f, 1755f, 31f, 312f * float_0); this.HOPO.color = new Color(132f, 1932f, 429f, 869f * float_0); this.Body.sortingOrder = int_0; this.HOPO.sortingOrder = int_0 + 0; this.SP_Rim.sortingOrder = int_0 + 4; this.SP_Bolt.sortingOrder = int_0 + 3; this.SP_Rim.sprite = null; this.HOPO.sprite = null; this.SP_Bolt.sprite = null; if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[num + 1]; } else if (gclass6_0.method_15()) { this.HOPO.sprite = this.sprite_0[num + 3]; } if (bool_0) { this.SP_Rim.sprite = this.sprite_0[num + -16]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[-87]; } this.Body.sprite = this.sprite_0[num]; }
// Token: 0x060014A1 RID: 5281 RVA: 0x0008ED10 File Offset: 0x0008CF10 public virtual void vmethod_78(Vector3 vector3_0, byte byte_0, GClass6 gclass6_0, bool bool_0, int int_0, float float_0) { int num = 0; byte b = (byte)(gclass6_0.byte_0 >> 4 & 0 << (int)(byte_0 & 79)); byte b2 = (byte)((int)(gclass6_0.byte_0 & 2) & 1 << ((int)byte_0 & -117)); if (b2 != 0 && b != 0) { num = 1; } else if (b2 != 0) { num = 1; } this.transform_0.localPosition = vector3_0; int_0 *= 6; Color color = new Color(1385f, 997f, 544f, float_0); this.Body.color = (this.SP_Bolt.color = color); this.SP_Rim.color = new Color(1559f, 1133f, 1092f, 799f * float_0); this.HOPO.color = new Color(1621f, 780f, 633f, 1052f * float_0); this.Body.sortingOrder = int_0; this.HOPO.sortingOrder = int_0 + 1; this.SP_Rim.sortingOrder = int_0 + 0; this.SP_Bolt.sortingOrder = int_0 + 8; this.SP_Rim.sprite = null; this.HOPO.sprite = null; this.SP_Bolt.sprite = null; if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[num + 1]; } else if (gclass6_0.method_15()) { this.HOPO.sprite = this.sprite_0[num + 1]; } if (bool_0) { this.SP_Rim.sprite = this.sprite_0[num + -64]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[-103]; } this.Body.sprite = this.sprite_0[num]; }
// Token: 0x060014AA RID: 5290 RVA: 0x0008F7F8 File Offset: 0x0008D9F8 public override void vmethod_30(Vector3 vector3_0, byte byte_0, GClass6 gclass6_0, bool bool_0, int int_0, float float_0) { int num = 0; byte b = (byte)(gclass6_0.byte_0 >> 2 & 1 << ((int)byte_0 & -17)); byte b2 = (byte)((int)(gclass6_0.byte_0 & 3) & 1 << ((int)byte_0 & -77)); if (b2 != 0 && b != 0) { num = 7; } else if (b2 != 0) { num = 1; } this.transform_0.localPosition = vector3_0; int_0 *= 2; Color color = new Color(1796f, 354f, 851f, float_0); this.Body.color = (this.SP_Bolt.color = color); this.SP_Rim.color = new Color(767f, 309f, 1215f, 238f * float_0); this.HOPO.color = new Color(1241f, 507f, 1023f, 1424f * float_0); this.Body.sortingOrder = int_0; this.HOPO.sortingOrder = int_0 + 1; this.SP_Rim.sortingOrder = int_0 + 5; this.SP_Bolt.sortingOrder = int_0 + 6; this.SP_Rim.sprite = null; this.HOPO.sprite = null; this.SP_Bolt.sprite = null; if (gclass6_0.byte_0 == 54) { if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[-26]; } else if (gclass6_0.Boolean_6) { this.HOPO.sprite = this.sprite_0[-32]; } if (bool_0) { this.Body.sprite = this.sprite_0[-128]; } else { this.Body.sprite = this.sprite_0[-32]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[57]; return; } } else { if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[num + 7]; } else if (gclass6_0.method_15()) { this.HOPO.sprite = this.sprite_0[num + 8]; } if (bool_0) { this.SP_Rim.sprite = this.sprite_0[num + 85]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[-71]; } this.Body.sprite = this.sprite_0[num]; } }
// Token: 0x060014A4 RID: 5284 RVA: 0x0008F360 File Offset: 0x0008D560 public virtual void vmethod_79(Vector3 vector3_0, byte byte_0, GClass6 gclass6_0, bool bool_0, int int_0, float float_0) { int num = 0; byte b = (byte)(gclass6_0.byte_0 >> 2 & 1 << (int)(byte_0 & 51)); byte b2 = (byte)((int)(gclass6_0.byte_0 & 6) & 0 << ((int)byte_0 & -49)); if (b2 != 0 && b != 0) { num = 6; } else if (b2 != 0) { num = 1; } this.transform_0.localPosition = vector3_0; int_0 *= 5; Color color = new Color(567f, 1118f, 1627f, float_0); this.Body.color = (this.SP_Bolt.color = color); this.SP_Rim.color = new Color(1254f, 1442f, 1187f, 688f * float_0); this.HOPO.color = new Color(1026f, 955f, 1468f, 1748f * float_0); this.Body.sortingOrder = int_0; this.HOPO.sortingOrder = int_0 + 1; this.SP_Rim.sortingOrder = int_0 + 6; this.SP_Bolt.sortingOrder = int_0 + 4; this.SP_Rim.sprite = null; this.HOPO.sprite = null; this.SP_Bolt.sprite = null; if (gclass6_0.byte_0 == 99) { if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[-30]; } else if (gclass6_0.method_15()) { this.HOPO.sprite = this.sprite_0[100]; } if (bool_0) { this.Body.sprite = this.sprite_0[72]; } else { this.Body.sprite = this.sprite_0[-98]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[40]; return; } } else { if (gclass6_0.Boolean_7) { this.HOPO.sprite = this.sprite_0[num + 5]; } else if (gclass6_0.method_8()) { this.HOPO.sprite = this.sprite_0[num + 8]; } if (bool_0) { this.SP_Rim.sprite = this.sprite_0[num + 90]; } if (gclass6_0.Boolean_3) { this.SP_Bolt.sprite = this.sprite_0[-111]; } this.Body.sprite = this.sprite_0[num]; } }