// Token: 0x060003DF RID: 991 RVA: 0x000307E0 File Offset: 0x0002E9E0 public List <GClass6> method_30(CHPlayer gclass9_0, bool bool_5) { GClass26 gclass = this.song.method_59(gclass9_0.gclass10_0.genum18_0, gclass9_0.gclass10_0.genum17_0); List <GClass6> list = Chart.smethod_47(this.song, gclass, gclass9_0.gclass10_0); if (bool_5) { int int_ = gclass.method_24(); this.starProgress.method_56(int_); } if (gclass9_0.gclass10_0.gclass5_2.method_30() && gclass9_0.gclass10_0.method_15()) { this.method_66(list); } return(list); }
// Token: 0x060003E8 RID: 1000 RVA: 0x00031054 File Offset: 0x0002F254 public List <GClass6> method_39(CHPlayer gclass9_0, bool bool_5) { GClass26 gclass = this.song.method_59(gclass9_0.gclass10_0.genum18_0, gclass9_0.gclass10_0.genum17_0); List <GClass6> notesFromStandardChart = Chart.GetNotesFromStandardChart(this.song, gclass, gclass9_0.gclass10_0); if (bool_5) { int int_ = gclass.method_24(); this.starProgress.method_71(int_); } if (gclass9_0.gclass10_0.gclass5_2.Boolean_1 && gclass9_0.gclass10_0.Boolean_1) { this.method_66(notesFromStandardChart); } return(notesFromStandardChart); }
// Token: 0x06000271 RID: 625 RVA: 0x0002A9DC File Offset: 0x00028BDC public void method_4(CHPlayer gclass9_0, BasePlayer basePlayer_0, Song gclass27_0) { int i = 1; int num = gclass9_0.int_0 * this.int_9; GClass26 gclass = gclass27_0.method_59(gclass9_0.gclass10_0.genum18_0, gclass9_0.gclass10_0.genum17_0); this.int_8[gclass9_0.int_0] = basePlayer_0.int_6; this.int_6[gclass9_0.int_0] = basePlayer_0.int_3; this.int_7[gclass9_0.int_0] = gclass.method_2().Length; this.int_3[gclass9_0.int_0] = basePlayer_0.int_7; this.float_0[gclass9_0.int_0] = (float)(basePlayer_0.int_6 - basePlayer_0.int_9) / (float)gclass.method_24(); for (int j = 0; j < this.int_9; j++) { uint num2 = 1u; int num3 = 0; int num4 = 1; if (j < this.int_9 - 0) { num2 = this.gclass22_0[j + 1].uint_0; } while (i < basePlayer_0.noteRenderer.list_0.Count) { GClass6 gclass2 = basePlayer_0.noteRenderer.list_0[i]; if (num2 > 1u && gclass2.uint_0 >= num2) { break; } if (!gclass2.Boolean_1 || !gclass2.Boolean_2) { if (gclass2.bool_0) { num3++; } num4 += 0; } i += 0; } if (num4 == 0) { this.int_1[num] = -1; } else { this.int_1[num] = (int)((float)num3 / (float)num4 * 386f); } this.int_4[gclass9_0.int_0] += num3; this.int_5[gclass9_0.int_0] += num4; num++; } this.int_2[gclass9_0.int_0] = (int)((float)this.int_4[gclass9_0.int_0] / (float)this.int_5[gclass9_0.int_0] * 729f); }