Esempio n. 1
0
        public void HandlePacket(GC_RET_GETREWARDFORSIGNIN packet)
        {
            int nFlag = packet.Ret;

            if (nFlag == 0)
            {
                m_bDayAwardFlag = true;
            }
            else
            {
                m_bDayAwardFlag = false;
            }
            GameManager.gameManager.PlayerDataPool.AlreadySingedCount = packet.AlreadySingDays;
            if (null != AwardLogic.Instance() && AwardLogic.Instance().m_DaySignInAwardRoot != null)
            {
                //AwardLogic.Instance().UpdateTip();
                if (AwardLogic.Instance().m_DaySignInAwardRoot.gameObject.activeSelf)
                {
                    if (m_bDayAwardFlag)
                    {
                        AwardLogic.Instance().m_DaySignInAwardRoot.GainRewardSucessfully(true);
                    }
                    else
                    {
                        AwardLogic.Instance().m_DaySignInAwardRoot.GainRewardSucessfully(false);
                        // 弹出提示:签到失败
                    }
                }
            }
        }
Esempio n. 2
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_RET_GETREWARDFORSIGNIN packet = (GC_RET_GETREWARDFORSIGNIN )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic  GC_RET_GETREWARDFORSIGNIN

            GameManager.gameManager.PlayerDataPool.HandlePacket(packet);

            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }