Esempio n. 1
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_ENTER_SCENE packet = (GC_ENTER_SCENE)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }

            //enter your logic
            //EnterScene为玩家登陆数据的一部分,另外一部分在CreatePlayer消息包中发送
            //记录登录场景的位置
            float fEnterPosX = ((float)packet.PosX) / 100;
            float fEnterPosZ = ((float)packet.PosZ) / 100;

            GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterScenePos      = new UnityEngine.Vector3(fEnterPosX, 0, fEnterPosZ);
            GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneServerID = packet.Mainplayerserverid;
            GameManager.gameManager.PlayerDataPool.EnterSceneCache.EnterSceneSceneID  = packet.Sceneclass;
            SceneData.SceneInst = packet.Sceneinst;

            //进入切场景流程
            NetWorkLogic.GetMe().CanProcessPacket = false;
            GameEvent _event = new GameEvent(Games.GlobeDefine.GameDefine_Globe.EVENT_DEFINE.EVENT_CHANGESCENE);

            _event.AddIntParam(packet.Sceneclass);
            Singleton <EventSystem> .GetInstance().PushEvent(_event);

            GameManager.gameManager.ActiveScene.StartTime = Time.realtimeSinceStartup;
            GameManager.gameManager.ActiveScene.ExistTime = packet.ExistTime / 1000;
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Esempio n. 2
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_ENTER_SCENE packet = (GC_ENTER_SCENE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Esempio n. 3
0
    public static PacketDistributed CreatePacket(MessageID packetID)
    {
        PacketDistributed packet = null;

        switch (packetID)
        {
        case MessageID.PACKET_CG_ABANDONMISSION: { packet = new CG_ABANDONMISSION(); } break;

        case MessageID.PACKET_CG_ACCEPTMISSION: { packet = new CG_ACCEPTMISSION(); } break;

        case MessageID.PACKET_CG_ASK_SETCOMMONFLAG: { packet = new CG_ASK_SETCOMMONFLAG(); } break;

        case MessageID.PACKET_CG_COMPLETEMISSION: { packet = new CG_COMPLETEMISSION(); } break;

        case MessageID.PACKET_CG_CONNECTED_HEARTBEAT: { packet = new CG_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_CG_CREATEROLE: { packet = new CG_CREATEROLE(); } break;

        case MessageID.PACKET_CG_ENTER_SCENE_OK: { packet = new CG_ENTER_SCENE_OK(); } break;

        case MessageID.PACKET_CG_LOGIN: { packet = new CG_LOGIN(); } break;

        case MessageID.PACKET_CG_MOVE: { packet = new CG_MOVE(); } break;

        case MessageID.PACKET_CG_PING: { packet = new CG_PING(); } break;

        case MessageID.PACKET_CG_REQ_CHANGE_SCENE: { packet = new CG_REQ_CHANGE_SCENE(); } break;

        case MessageID.PACKET_CG_REQ_RANDOMNAME: { packet = new CG_REQ_RANDOMNAME(); } break;

        case MessageID.PACKET_CG_SELECTROLE: { packet = new CG_SELECTROLE(); } break;

        case MessageID.PACKET_CG_SYNC_POS: { packet = new CG_SYNC_POS(); } break;

        case MessageID.PACKET_GC_ABANDONMISSION_RET: { packet = new GC_ABANDONMISSION_RET(); } break;

        case MessageID.PACKET_GC_ACCEPTMISSION_RET: { packet = new GC_ACCEPTMISSION_RET(); } break;

        case MessageID.PACKET_GC_ASK_COMMONFLAG_RET: { packet = new GC_ASK_COMMONFLAG_RET(); } break;

        case MessageID.PACKET_GC_BROADCAST_ATTR: { packet = new GC_BROADCAST_ATTR(); } break;

        case MessageID.PACKET_GC_COMPLETEMISSION_RET: { packet = new GC_COMPLETEMISSION_RET(); } break;

        case MessageID.PACKET_GC_CONNECTED_HEARTBEAT: { packet = new GC_CONNECTED_HEARTBEAT(); } break;

        case MessageID.PACKET_GC_CREATEROLE_RET: { packet = new GC_CREATEROLE_RET(); } break;

        case MessageID.PACKET_GC_CREATE_PLAYER: { packet = new GC_CREATE_PLAYER(); } break;

        case MessageID.PACKET_GC_DELETE_OBJ: { packet = new GC_DELETE_OBJ(); } break;

        case MessageID.PACKET_GC_ENTER_SCENE: { packet = new GC_ENTER_SCENE(); } break;

        case MessageID.PACKET_GC_LOGIN_QUEUE_STATUS: { packet = new GC_LOGIN_QUEUE_STATUS(); } break;

        case MessageID.PACKET_GC_LOGIN_RET: { packet = new GC_LOGIN_RET(); } break;

        case MessageID.PACKET_GC_MISSION_PARAM: { packet = new GC_MISSION_PARAM(); } break;

        case MessageID.PACKET_GC_MISSION_STATE: { packet = new GC_MISSION_STATE(); } break;

        case MessageID.PACKET_GC_MISSION_SYNC_MISSIONLIST: { packet = new GC_MISSION_SYNC_MISSIONLIST(); } break;

        case MessageID.PACKET_GC_MOVE: { packet = new GC_MOVE(); } break;

        case MessageID.PACKET_GC_NOTICE: { packet = new GC_NOTICE(); } break;

        case MessageID.PACKET_GC_RET_PING: { packet = new GC_RET_PING(); } break;

        case MessageID.PACKET_GC_RET_RANDOMNAME: { packet = new GC_RET_RANDOMNAME(); } break;

        case MessageID.PACKET_GC_SELECTROLE_RET: { packet = new GC_SELECTROLE_RET(); } break;

        case MessageID.PACKET_GC_STOP: { packet = new GC_STOP(); } break;

        case MessageID.PACKET_GC_SYNC_COMMONDATA: { packet = new GC_SYNC_COMMONDATA(); } break;

        case MessageID.PACKET_GC_SYNC_COMMONFLAG: { packet = new GC_SYNC_COMMONFLAG(); } break;

        case MessageID.PACKET_GC_SYNC_POS: { packet = new GC_SYNC_POS(); } break;

        case MessageID.PACKET_GC_SYN_ATTR: { packet = new GC_SYN_ATTR(); } break;
        }
        if (null != packet)
        {
            packet.packetID = packetID;
        }
        return(packet);
    }