private void OnGCMessageReceive(GCMessageEventArgs args) { var item = new LogItem(LogType.GameEvent, Color.Yellow, "GC message received"); item.AddLine("Name: " + args.MessageID, args.MessageID); this.log.Display(item); }
private void OnGcMessageReceive(GCMessageEventArgs args) { var menu = mainMenu.GameEventsMenu.GcMessage; if (!menu.Enabled) { return; } const Color Color = Color.DarkYellow; const Logger.Type Type = Logger.Type.GameEvent; logger.Write("Game client message", Type, Color, true); logger.Write("Name: " + args.MessageID, Type, Color); logger.EmptyLine(); }
private void OnGCMessageReceive(GCMessageEventArgs args) { Messenger <GCMessageEventArgs> .Publish(args); }