Esempio n. 1
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    void Start()
    {
        thingys = GameObject.Find("Controller").GetComponent <Thingys>();
        pickUp  = GetComponent <AudioSource>();
        player  = GameObject.FindGameObjectWithTag("Player");

        achiev = GameObject.Find("Controller").GetComponent <GAchievs>();
    }
Esempio n. 2
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 void Awake()
 {
     hitParticles  = GetComponent <ParticleSystem>();
     anim          = gameObject.GetComponent <Animator>();
     enemyMovement = gameObject.GetComponent <EnemyMovement>();
     currentHealth = startingHealth;
     achiev        = GameObject.Find("Controller").GetComponent <GAchievs>();
 }
Esempio n. 3
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    void Awake()
    {
        player    = GameObject.FindGameObjectWithTag("Player");
        fader     = GameObject.Find("Fader").GetComponent <ScreenFader>();
        menuAnim  = GameObject.Find("UIMenu").transform.GetChild(0).GetComponent <Animator>();
        finalDoor = GameObject.Find("FinalDoor").GetComponent <FinalDoor>();
        enemies   = GameObject.Find("Enemies");
        thingys   = GetComponent <Thingys>();
        achiev    = GameObject.Find("Controller").GetComponent <GAchievs>();

        if (!music)
        {
            GetComponent <AudioSource>().Stop();
        }
    }
Esempio n. 4
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    void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <PlayerHealth>();


        chatBox = GameObject.Find("ChatBox").GetComponent <ChatBox>();

        //if the npc is not a person
        if (!isStatic)
        {
            talkAnim  = gameObject.GetComponent <Animator>();
            talkSound = gameObject.GetComponent <AudioSource>();
        }

        controlDialogs = GameObject.Find("Controller").GetComponent <ControlDialogs>();
        dialogs        = controlDialogs.dialogs;

        achiev = GameObject.Find("Controller").GetComponent <GAchievs>();
    }