Esempio n. 1
0
        private static void SubmitError(string message, LogType type)
        {
            GA_Error.GAErrorSeverity severity = GA_Error.GAErrorSeverity.GAErrorSeverityInfo;

            switch (type)
            {
            case LogType.Assert:
                severity = GA_Error.GAErrorSeverity.GAErrorSeverityInfo;
                break;

            case LogType.Error:
                severity = GA_Error.GAErrorSeverity.GAErrorSeverityError;
                break;

            case LogType.Exception:
                severity = GA_Error.GAErrorSeverity.GAErrorSeverityCritical;
                break;

            case LogType.Log:
                severity = GA_Error.GAErrorSeverity.GAErrorSeverityDebug;
                break;

            case LogType.Warning:
                severity = GA_Error.GAErrorSeverity.GAErrorSeverityWarning;
                break;
            }

            GA_Error.NewEvent(severity, message);
        }
Esempio n. 2
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 public override void Reset()
 {
     severityType = GA_Error.GAErrorSeverity.GAErrorSeverityError;
     Message      = new FsmString()
     {
         UseVariable = false
     };
 }
Esempio n. 3
0
 /// <summary>
 /// Set up custom error events in the game. You can group the events by severity level and attach a message.
 /// </summary>
 /// <param name="severity">Severity of error.</param>
 /// <param name="message">Error message (Optional, can be nil).</param>
 public static void NewErrorEvent(GA_Error.GAErrorSeverity severity, string message)
 {
     GA_Error.NewEvent(severity, message);
 }
Esempio n. 4
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		public override void Reset()
		{
			severityType = GA_Error.GAErrorSeverity.GAErrorSeverityError;
			Message = new FsmString() { UseVariable = false };
		}
Esempio n. 5
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 public static void AddErrorEvent(GA_Error.GAErrorSeverity severity, string message)
 {
     addErrorEvent((int)severity, message);
 }