// ------------------------------------------------------------------------------------------- // SAVE GAME: Guarda el GameState en la nube. // byte[] savedData: array de bytes que contiene mi GameState propio de OMF serializado // ------------------------------------------------------------------------------------------- //public static void SaveCurrentGameState(ISavedGameMetadata game) public static void SaveCurrentGameState() { TimeSpan totalPlaytime; eOperation = GAME_STATE_OPERATION.WRITTING; // Abre el juego guardado, si tiene exito se ejecuta el callback "OnSavedGameOpened" OpenSavedGame("omg_saved_game"); }
//----------------------------------------------- // CONSTRUCTOR INFO //----------------------------------------------- static ConnectivityManager() { Debug.Log("Constructor"); eOperation = GAME_STATE_OPERATION.NONE; }