private static void CreateNewEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields) { GA_Wrapper.AddErrorEvent(severity, message, fields); }
public static void AddErrorEvent(GAErrorSeverity severity, string message) { addErrorEvent((int)severity, message); }
public static void NewEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields) { CreateNewEvent(severity, message, fields); }
public static void TrackErrorEvent(GAErrorSeverity severity, string message = null) { GameAnalytics.NewErrorEvent(severity, message); }
/// <summary> /// Set up custom error events in the game. You can group the events by severity level and attach a message. /// </summary> /// <param name="severity">Severity of error.</param> /// <param name="message">Error message (Optional, can be nil).</param> public static void NewErrorEvent(GAErrorSeverity severity, string message) { GA_Error.NewEvent(severity, message); }
public static void AddErrorEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields) { string fields2 = DictionaryToJsonString(fields); addErrorEvent((int)severity, message, fields2); }
private static void CreateNewEvent(GAErrorSeverity severity, string message) { GA_Wrapper.AddErrorEvent(severity, message); }
public static void NewEvent(GAErrorSeverity severity, string message) { CreateNewEvent(severity, message); }