private static void CreateNewEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields)
 {
     GA_Wrapper.AddErrorEvent(severity, message, fields);
 }
Esempio n. 2
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 public static void AddErrorEvent(GAErrorSeverity severity, string message)
 {
     addErrorEvent((int)severity, message);
 }
 public static void NewEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields)
 {
     CreateNewEvent(severity, message, fields);
 }
Esempio n. 4
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 public static void TrackErrorEvent(GAErrorSeverity severity, string message = null)
 {
     GameAnalytics.NewErrorEvent(severity, message);
 }
Esempio n. 5
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 /// <summary>
 /// Set up custom error events in the game. You can group the events by severity level and attach a message.
 /// </summary>
 /// <param name="severity">Severity of error.</param>
 /// <param name="message">Error message (Optional, can be nil).</param>
 public static void NewErrorEvent(GAErrorSeverity severity, string message)
 {
     GA_Error.NewEvent(severity, message);
 }
Esempio n. 6
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        public static void AddErrorEvent(GAErrorSeverity severity, string message, IDictionary <string, object> fields)
        {
            string fields2 = DictionaryToJsonString(fields);

            addErrorEvent((int)severity, message, fields2);
        }
Esempio n. 7
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		private static void CreateNewEvent(GAErrorSeverity severity, string message)
		{
			GA_Wrapper.AddErrorEvent(severity, message);
		}
Esempio n. 8
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		public static void NewEvent(GAErrorSeverity severity, string message)
		{
			CreateNewEvent(severity, message);
		}