Esempio n. 1
0
        private void m_pUdpServer_PacketReceived(UdpPacket_eArgs e)
        {
            // Decompress data.
            byte[] decodedData = null;

            // Elegir el codec
            decodedData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);

            // We just play received packet.
            m_pWaveOut.Play(decodedData, 0, decodedData.Length);
        }
        public void udpServer_packet_received_method(UdpPacket_eArgs e)
        {
            // byte[] decodedData = null;
            byte[] receiveData = null;
            //decodedData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);
            receiveData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);


            ASCIIEncoding aEncoding = new ASCIIEncoding();

            string receivedMessage = aEncoding.GetString(receiveData);

            listMessage.Items.Add("Friend: " + receivedMessage);
            //waveOut.Play(decodedData, 0, decodedData.Length);
        }
Esempio n. 3
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        private void AudioServer_PacketReceived(UdpPacket_eArgs e)
        {
            // Decompress data.
            byte[] decodedData = null;
            if (m_Codec == 0)
            {
                decodedData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);
            }
            else if (m_Codec == 1)
            {
                decodedData = G711.Decode_uLaw(e.Data, 0, e.Data.Length);
            }

            // just play received packet
            audioWaveOut.Play(decodedData, 0, decodedData.Length);
        }
Esempio n. 4
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        private void audio_BufferFull(byte[] buffer)
        {
            // Compress data.
            byte[] encodedData = null;
            if (m_Codec == 0)
            {
                encodedData = G711.Encode_aLaw(buffer, 0, buffer.Length);
            }
            else if (m_Codec == 1)
            {
                encodedData = G711.Encode_uLaw(buffer, 0, buffer.Length);
            }

            // We just sent buffer to target end point.

            if (m_IsSendingTest)
            {
                byte[] decodedData = null;
                if (m_Codec == 0)
                {
                    decodedData = G711.Decode_aLaw(encodedData, 0, encodedData.Length);
                }
                else if (m_Codec == 1)
                {
                    decodedData = G711.Decode_uLaw(encodedData, 0, encodedData.Length);
                }

                // We just play received packet.
                VWaveOut.Play(decodedData, 0, decodedData.Length);

                /*
                 * VWaveOut.Play(buffer, 0, buffer.Length);
                 */
            }
            else //sending to server
            {
                // We just sent buffer to target end point.
                VUdpServer.SendPacket(encodedData, 0, encodedData.Length, VTargetEP);
            }
        }
        /// <summary>
        /// This method is called when we got UDP packet.
        /// </summary>
        /// <param name="e">Event data.</param>
        private void m_pUdpServer_PacketReceived(UdpPacket_eArgs e)
        {
            // Decompress data.
            byte[] decodedData = null;
            if (m_Codec == 0)
            {
                decodedData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);
            }
            else if (m_Codec == 1)
            {
                decodedData = G711.Decode_uLaw(e.Data, 0, e.Data.Length);
            }

            // We just play received packet.
            m_pWaveOut.Play(decodedData, 0, decodedData.Length);

            // Record if recoring enabled.
            if (m_pRecordStream != null)
            {
                m_pRecordStream.Write(decodedData, 0, decodedData.Length);
            }
        }
Esempio n. 6
0
 private void PacketRecieved(UdpPacket_eArgs e)
 {
     byte[] decodedData = G711.Decode_aLaw(e.Data, 0, e.Data.Length);
     _waveOut.Play(decodedData, 0, decodedData.Length);
 }