Esempio n. 1
0
        public bool SendPacket(G2Packet packet)
        {
            if (Core.InvokeRequired)
            {
                Debug.Assert(false);
            }

            byte[] final = packet.Encode(Network.Protocol);

            if (Comm.State != RudpState.Connected)
            {
                return(false);
            }

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Rudp, DirectionType.Out, Comm.PrimaryAddress.Address, final);

            Core.Network.LogPacket(logEntry);

            // dont worry about buffers, cause initial comm buffer is large enough to fit all negotiating packets
            if (SendEncryptor == null)
            {
                int length = final.Length;
                Comm.Send(final, ref length);
                return(true);
            }

            // goal - dont fill encrypt buffer because it will block stuff like pings during transfers
            // use as temp, return failed if no room

            if (SendBuffer == null)
            {
                SendBuffer = new byte[BUFF_SIZE];
            }

            if (EncryptBuffer == null)
            {
                EncryptBuffer = new byte[BUFF_SIZE];
            }

            LastSends.Enqueue(new Tuple <int, int>(EncryptBuffSize, final.Length));
            if (LastSends.Count > 100)
            {
                LastSends.Dequeue();
            }

            // ensure enough space in encrypt buff for packet and expedite packets
            if (BUFF_SIZE - EncryptBuffSize < final.Length + 128)
            {
                throw new Exception("Packet Dropped");
            }

            // encode put into send buff
            lock (SendBuffer)
            {
                final.CopyTo(SendBuffer, SendBuffSize);
                SendBuffSize += final.Length;
            }

            return(FlushSend()); // return true if room in comm buffer
        }
Esempio n. 2
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        public void SendTo(G2Packet packet)
        {
            if (Core.InvokeRequired)
            {
                Debug.Assert(false);
            }


            if (packet is NetworkPacket)
            {
                ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
            }

            byte[] encoded = packet.Encode(Network.Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.LAN, DirectionType.Out, null, encoded);

            Network.LogPacket(logEntry);

            byte[] final = null;

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
            {
                final = Utilities.EncryptBytes(encoded, Network.OpCrypt.Key);
            }
            else
            {
                final = encoded;
            }

            // send
            try
            {
                if (Core.Sim != null)
                {
                    //Core.Sim.Internet.SendPacket(SimPacketType.Udp, Network, final, address.ToEndPoint(), null);
                    return;
                }

                if (LanSocket == null)
                {
                    return;
                }

                if (encoded.Length > MAX_UDP_SIZE)
                {
                    throw new Exception("Packet larger than " + MAX_UDP_SIZE.ToString() + " bytes");
                }

                EndPoint tempSender = (EndPoint) new IPEndPoint(IPAddress.Broadcast, ListenPort);
                LanSocket.BeginSendTo(final, 0, final.Length, SocketFlags.None, tempSender, new AsyncCallback(UdpSocket_SendTo), LanSocket);
            }
            catch (Exception ex)
            {
                Network.UpdateLog("Exception", "LanHandler::SendTo: " + ex.Message);
            }
        }
Esempio n. 3
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        public bool SendData(uint service, uint datatype, G2Packet packet)
        {
            CommData data = new CommData(service, datatype, packet.Encode(Network.Protocol));

            Core.ServiceBandwidth[service].OutPerSec += data.Data.Length;

            return(SendPacket(data));
        }
Esempio n. 4
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        RudpPacket CreateRudpPacket(DhtClient client, uint service, int type, G2Packet packet, bool reliable)
        {
            RudpPacket comm = new RudpPacket();

            comm.SenderID     = Network.Local.UserID;
            comm.SenderClient = Network.Local.ClientID;
            comm.TargetID     = client.UserID;
            comm.TargetClient = client.ClientID;
            comm.PacketType   = RudpPacketType.Light;
            comm.Payload      = RudpLight.Encode(service, type, packet.Encode(Network.Protocol));

            if (reliable)
            {
                comm.PeerID   = (ushort)Core.RndGen.Next(ushort.MaxValue); // used to ack
                comm.Sequence = 1;
            }

            return(comm);
        }
Esempio n. 5
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        public void SendUnreliable(uint service, uint type, G2Packet packet)
        {
            // fast, secure, out-of-band method of sending data
            // useful for things like VOIP during a file transfer with host
            // data has got to go out asap, no matter what

            // check rudp socket is connected
            if (Status != SessionStatus.Active)
            {
                return;
            }

            // add to special rudp packet
            RudpPacket rudp = new RudpPacket();

            rudp.SenderID     = Network.Local.UserID;
            rudp.SenderClient = Network.Local.ClientID;
            rudp.TargetID     = UserID;
            rudp.TargetClient = ClientID;
            rudp.PeerID       = Comm.RemotePeerID;
            rudp.PacketType   = RudpPacketType.Unreliable;

            CommData data = new CommData(service, type, packet.Encode(Network.Protocol));

            rudp.Payload = Utilities.EncryptBytes(data.Encode(Network.Protocol), OutboundEnc.Key);

            // send
            Comm.SendPacket(rudp, Comm.PrimaryAddress);

            // stats
            Core.ServiceBandwidth[service].OutPerSec += data.Data.Length;

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Rudp, DirectionType.Out, Comm.PrimaryAddress.Address, rudp.Payload);

            Core.Network.LogPacket(logEntry);
        }
Esempio n. 6
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        public int SendTo(DhtAddress address, G2Packet packet)
        {
            if (Core.InvokeRequired)
            {
                Debug.Assert(false);
            }

            Debug.Assert(address.UdpPort != 0);

            if (packet is NetworkPacket)
            {
                ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
            }

            byte[] encoded = packet.Encode(Network.Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Udp, DirectionType.Out, address, encoded);

            Network.LogPacket(logEntry);

            byte[] final = null;

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
            {
                final = Utilities.EncryptBytes(encoded, Network.GetAugmentedKey(address.UserID));
            }
            else
            {
                final = encoded;
            }


            // send
            try
            {
                if (Core.Sim != null)
                {
                    Core.Sim.Internet.SendPacket(SimPacketType.Udp, Network, final, address.ToEndPoint(), null);
                }
                else
                {
                    if (UdpSocket == null)
                    {
                        return(0);
                    }

                    if (encoded.Length > MAX_UDP_SIZE)
                    {
                        throw new Exception("Packet larger than " + MAX_UDP_SIZE.ToString() + " bytes");
                    }

                    UdpSocket.BeginSendTo(final, 0, final.Length, SocketFlags.None, address.ToEndPoint(), new AsyncCallback(UdpSocket_SendTo), UdpSocket);
                }

                // record bandwidth
                Bandwidth.OutPerSec += final.Length;
                return(final.Length);
            }
            catch (Exception ex)
            {
                Network.UpdateLog("Exception", "UdpHandler::SendTo: " + ex.Message);
            }

            return(0);
        }
Esempio n. 7
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        public int SendPacket(G2Packet packet)
        {
            if (Core.InvokeRequired)
            {
                Debug.Assert(false);
            }

            if (State != TcpState.Connected)
            {
                return(0);
            }

            // usually when an inbound connection (dont know remote userId) is determined to be a loopback, we close the connection
            // even before the userId is set, if the userId is not set then the encryptor cant be init'd to send the 'close' packet
            if (UserID == 0)
            {
                return(0);
            }

            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
            {
                if (Encryptor == null)
                {
                    CreateEncryptor();
                }
            }

            try
            {
                if (packet is NetworkPacket)
                {
                    ((NetworkPacket)packet).SourceID = Network.Local.UserID;
                    ((NetworkPacket)packet).ClientID = Network.Local.ClientID;
                }

                byte[]         encoded  = packet.Encode(Network.Protocol);
                PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Tcp, DirectionType.Out, new DhtAddress(RemoteIP, this), encoded);
                Network.LogPacket(logEntry);


                lock (FinalSendBuffer)
                {
                    // fill up final buffer, keep encrypt buffer clear
                    if (BUFF_SIZE - FinalSendBuffSize < encoded.Length + 128)
                    {
                        throw new Exception("SendBuff Full"); //crit check packet log
                    }
                    // encrypt, turn off encryption during simulation
                    if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
                    {
                        encoded.CopyTo(SendBuffer, SendBuffSize);
                        SendBuffSize += encoded.Length;

                        int remainder = SendBuffSize % Encryptor.InputBlockSize;
                        if (remainder > 0)
                        {
                            CryptPadding padding = new CryptPadding();

                            int fillerNeeded = Encryptor.InputBlockSize - remainder;

                            if (fillerNeeded > 2)
                            {
                                padding.Filler = new byte[fillerNeeded - 2];
                            }

                            encoded = padding.Encode(Network.Protocol);
                            encoded.CopyTo(SendBuffer, SendBuffSize);
                            SendBuffSize += encoded.Length;
                        }

                        int tryTransform = SendBuffSize - (SendBuffSize % Encryptor.InputBlockSize);
                        if (tryTransform == 0)
                        {
                            return(0);
                        }

                        int tranformed = Encryptor.TransformBlock(SendBuffer, 0, tryTransform, FinalSendBuffer, FinalSendBuffSize);
                        if (tranformed == 0)
                        {
                            return(0);
                        }

                        FinalSendBuffSize += tranformed;
                        SendBuffSize      -= tranformed;
                        Buffer.BlockCopy(SendBuffer, tranformed, SendBuffer, 0, SendBuffSize);
                    }
                    else
                    {
                        encoded.CopyTo(FinalSendBuffer, FinalSendBuffSize);
                        FinalSendBuffSize += encoded.Length;
                    }
                }

                TrySend();

                // record bandwidth
                return(encoded.Length);
            }
            catch (Exception ex)
            {
                LogException("SendPacket", ex.Message);
            }

            return(0);
        }
Esempio n. 8
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        public SignedData(G2Protocol protocol, RSACryptoServiceProvider key, G2Packet packet)
        {
            Data = packet.Encode(protocol);

            Signature = key.SignData(Data, new SHA1CryptoServiceProvider());
        }
Esempio n. 9
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        public static byte[] Encode(G2Protocol protocol, RSACryptoServiceProvider key, G2Packet packet)
        {
            byte[] data = packet.Encode(protocol);

            return(Encode(protocol, key, data));
        }
Esempio n. 10
0
        // nodes in lookup proxy mode are psuedo-open, instead of udp they send tunneled packets
        // tunnel packets include routing information to the lookup target as well as
        // the encrytped operation packet embedded in the payload
        public int SendTunnelPacket(DhtAddress contact, G2Packet embed)
        {
            Debug.Assert(contact.TunnelClient != null && contact.TunnelServer != null);
            Debug.Assert(Core.Context.Lookup != null);
            Debug.Assert(!IsLookup);
            Debug.Assert(Core.User.Settings.OpAccess != AccessType.Secret);

            if (IsLookup ||
                Core.Context.Lookup == null ||
                Core.User.Settings.OpAccess == AccessType.Secret)
            {
                return(0);
            }

            OpCore lookup = Core.Context.Lookup;

            // tunnel packet through lookup network
            byte[] encoded = embed.Encode(Protocol);

            PacketLogEntry logEntry = new PacketLogEntry(Core.TimeNow, TransportProtocol.Tunnel, DirectionType.Out, contact, encoded);

            LogPacket(logEntry);

            TunnelPacket packet = new TunnelPacket();

            // encrypt, turn off encryption during simulation
            if (Core.Sim == null || Core.Sim.Internet.TestEncryption)
            {
                packet.Payload = Utilities.EncryptBytes(encoded, GetAugmentedKey(contact.UserID));
            }
            else
            {
                packet.Payload = encoded;
            }

            packet.Source = new TunnelAddress(lookup.Network.Local, Core.TunnelID);
            packet.Target = contact.TunnelClient;

            int bytesSent = 0;

            // if we are the tunnel server (our lookup net is open, but op is blocked)
            if (lookup.Network.Local.Equals(contact.TunnelServer)) // use dhtclient compare
            {
                lookup.RunInCoreAsync(delegate()
                {
                    TcpConnect direct = lookup.Network.TcpControl.GetProxy(packet.Target);

                    if (direct != null)
                    {
                        packet.SourceServer = new DhtAddress(Core.LocalIP, lookup.Network.GetLocalSource());
                        bytesSent           = direct.SendPacket(packet);
                    }
                });

                return(bytesSent);
            }

            // if not open send proxied through local lookup proxy
            // NAT as well because receiver would need to send all responses through same local lookup proxy
            // for NATd host to get replies
            if (Core.Firewall != FirewallType.Open)
            {
                packet.TargetServer = contact.TunnelServer;

                lookup.RunInCoreAsync(delegate()
                {
                    TcpConnect server = lookup.Network.TcpControl.GetProxy(packet.TargetServer) ?? // direct path
                                        lookup.Network.TcpControl.GetProxyServer(contact.IP) ??    // reRoute through same server
                                        lookup.Network.TcpControl.GetRandomProxy();                // random proxy

                    if (server != null)
                    {
                        packet.SourceServer = new DhtAddress(server.RemoteIP, server);
                        bytesSent           = server.SendPacket(packet);
                    }
                });
            }
            // else we are open, send op ip address in the souce server
            else
            {
                packet.SourceServer = new DhtAddress(Core.LocalIP, lookup.Network.GetLocalSource());

                lookup.RunInCoreAsync(delegate()
                {
                    bytesSent = lookup.Network.UdpControl.SendTo(contact.TunnelServer, packet);
                });
            }

            return(bytesSent);
        }