Esempio n. 1
0
 public override void Execute(Vector3 hit_point)
 {
     if (!isBuffed)
     {
         enemy.HealHP(2);
         var enemyAnim = enemy.GetComponent <G20_EnemyAnimation>();
         var lastAnim  = enemyAnim.lastAnim;
         StartCoroutine(BuffEffectActivateCoroutine());
         enemyAnim.PlayAnimation(G20_AnimType.PowerUp, null,
                                 () => {
             if (!enemy || enemy.HP <= 0)
             {
                 return;
             }
             enemy.AddBuff(new G20_SpeedBuff(enemy, 100f, 0.5f));
             enemyAnim.PlayAnimation(lastAnim);
         });
     }
     isBuffed = true;
 }
Esempio n. 2
0
 private void BattleSetUP()
 {
     Destroy(stageBoss.GetComponent <G20_HitReactionVoice>());
     Destroy(stageBoss.GetComponent <G20_HitCounterApple>());
     G20_SEManager.GetInstance().Play(G20_SEType.BARRIER_EXTINCTION, stageBoss.transform.position);
     breakProtectEffect.Play();
     stageBoss.recvDamageActions += (a, b) => StartCoroutine(NextGesslerMove());
     stageBoss.recvDamageActions += (a, b) => HitGesslerHirumi();
     stageBoss.recvDamageActions += (a, b) =>
     {
         PlayDamageVoice();
     };
     stageBoss.recvDamageActions += (a, b) =>
     {
         damageEffect.Play(true);
     };
     stageBoss.deathActions += (a, b) => player.GetComponent <G20_Player>().IsInvincible = true;
 }