private void Start() { if (!PlayerPrefs.HasKey(antiAliasingPref)) { PlayerPrefs.SetInt(antiAliasingPref, (int)antiAliasingQuality); } if (!PlayerPrefs.HasKey(postProcessPref)) { PlayerPrefs.SetInt(postProcessPref, (int)postProcessingMode); } postProcessingMode = (PostProcessingQuality)PlayerPrefs.GetInt(postProcessPref); antiAliasingQuality = (FxAntiAliasingQuality)PlayerPrefs.GetInt(antiAliasingPref); }
public void SetFxAntiAliasingQuality(int quality) { antiAliasingQuality = (FxAntiAliasingQuality)quality; }
public void SetAntiAliasing(int level) { antiAliasingQuality = (FxAntiAliasingQuality)level; PlayerPrefs.SetInt(antiAliasingPref, level); }