Esempio n. 1
0
        public void FuzzyTowerCalcSniper(FuzzyModule towerFuzzyModule)
        {
            // Retrieves the antecedents.
            FuzzyVariable health = towerFuzzyModule.GetVar("Health");
            FzSet         low    = new FzSet(health.GetSet("Low"));
            FzSet         middle = new FzSet(health.GetSet("Middle"));
            FzSet         high   = new FzSet(health.GetSet("High"));


            FuzzyVariable distanceToEnemy = towerFuzzyModule.GetVar("DistanceToEnemy");
            FzSet         close           = new FzSet(distanceToEnemy.GetSet("Close"));
            FzSet         medium          = new FzSet(distanceToEnemy.GetSet("Medium"));
            FzSet         far             = new FzSet(distanceToEnemy.GetSet("Far"));

            // Creates the consequent.
            FuzzyVariable shootDesirability = towerFuzzyModule.CreateFLV("ShootDesirability");

            FzSet undesirable   = shootDesirability.AddLeftShoulderSet("Undesirable", 0, 15, 30);
            FzSet desirable     = shootDesirability.AddTriangularSet("Desirable", 15, 30, 75);
            FzSet veryDesirable = shootDesirability.AddRightShoulderSet("VeryDesirable", 30, 75, 100);

            // Add rules to complete the FAM.
            towerFuzzyModule.AddRule(new FzAND(low, close), desirable);
            towerFuzzyModule.AddRule(new FzAND(low, medium), desirable);
            towerFuzzyModule.AddRule(new FzAND(low, far), veryDesirable);

            towerFuzzyModule.AddRule(new FzAND(middle, close), undesirable);
            towerFuzzyModule.AddRule(new FzAND(middle, medium), undesirable);
            towerFuzzyModule.AddRule(new FzAND(middle, far), desirable);

            towerFuzzyModule.AddRule(new FzAND(high, close), undesirable);
            towerFuzzyModule.AddRule(new FzAND(high, medium), undesirable);
            towerFuzzyModule.AddRule(new FzAND(high, far), desirable);
        }