// Use this for initialization void Start() { animationTest = this.GetComponent<SkeletonAnimation>(); m_transform = this.transform; gameOverObj = GameObject.Find("GameOver"); gameOverScript = gameOverObj.GetComponent<GameOver>(); furyBarObj = GameObject.Find("FuryBar"); furyBarScript = furyBarObj.GetComponent<FuryBarManager>(); enemyManagerObj = GameObject.Find("EnemyCreator"); enemyManagerScript = enemyManagerObj.GetComponent<EnemyManager>(); //mainScreenObj = GameObject.Find("MainCamera"); shakeScreenScript = mainScreenObj.GetComponent<ShakeScreen>(); attackAudioObj = GameObject.Find("AttackAudios"); attackAudioScript = attackAudioObj.GetComponent<attackAudio>(); AudioObj = GameObject.Find("Audios"); m_audioManager = AudioObj.GetComponent<AudioManager>(); scoreManagerObj = GameObject.Find("Kill"); m_scoreManager = scoreManagerObj.GetComponent<ScoreManager>(); minPosX = Screen.width / 16f * 6.5f; maxPosX = Screen.width / 16f * 9f; minPosY = Screen.height / 16f * 6.5f; maxPosY = Screen.height / 16f * 9f; animationTest.state.Event += Event; animationTest.state.End += state_End; //animationTest.state.End += (state, trackIndex) => //{ // Debug.Log("start: " + state.GetCurrent(trackIndex)); //}; //animationTest.state.End += ActionChange; }
// Use this for initialization void Start() { furyBarObj = GameObject.Find("FuryBar"); furyBarScript = furyBarObj.GetComponent<FuryBarManager>(); myPlayerObj = GameObject.Find("MyPlayer"); m_playerPrefs = myPlayerObj.GetComponent<M_PlayerPrefs>(); enemyCreatorObj = GameObject.Find("EnemyCreator"); enemyManagerScript = enemyCreatorObj.GetComponent<EnemyManager>(); m_scoreText = this.GetComponent<Text>(); m_color = m_scoreText.color; m_color.a = 0; m_scoreText.color = m_color; m_Text_E.GetComponent<Text>().color = m_color; m_color_C = m_Text_C.GetComponent<Image>().color; m_color_C.a = m_color.a; m_Text_C.GetComponent<Image>().color = m_color_C; m_pos = this.transform.position; m_size = new Vector2(1600, 300); m_transform = this.transform; origScale = m_transform.localScale*1.00000f; m_Scale = origScale; m_camera = Camera.main.GetComponent<Camera>(); origCameraSize = m_camera.orthographicSize; lastCameraSize = origCameraSize; m_goldCountText = GameObject.Find("Gold").GetComponent<GoldCount>(); }