SetPixel() public method

public SetPixel ( float x, float y, Color color ) : void
x float
y float
color Color
return void
Esempio n. 1
0
    void Update()
    {
        fupixel.ClearPixels(Color.black);

        for (int i = 0; i < stars.Length; i++)
        {
            int  x = (int)(stars[i].x / stars[i].z) + fupixel.width / 2;
            int  y = (int)(stars[i].y / stars[i].z) + fupixel.height / 2;
            byte c = (byte)(255f / stars[i].z);

            if (x < fupixel.width)
            {
                stars[i] += new Vector3(Time.deltaTime * speed, 0f, 0f);
            }
            else
            {
                stars[i] = new Vector3(-xSize, stars[i].y, stars[i].z);
            }

            if (x >= 0 && x < fupixel.width && y >= 0 && y < fupixel.height)
            {
                fupixel.SetPixel(x, y, c, c, c, 255);
            }
        }
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     fupixel = gameObject.GetComponent<Fupixel>();
     fupixel.ClearPixels(Color.black);
     fupixel.SetPixel(10, 10, Color.red);
 }
Esempio n. 3
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 private void DrawSnake()
 {
     fupixel.SetPixel(snakeX, snakeY, snakeColor);
     fupixel.SetPixel(snakeParts.Peek(), backgroundColor);
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     fupixel = gameObject.GetComponent <Fupixel>();
     fupixel.ClearPixels(Color.black);
     fupixel.SetPixel(10, 10, Color.red);
 }