private static void OnGameChanged(object obj, EventArgs args) { Logger.Write(LogLevel.Event, "OnGameChanged Event"); if (FunkyBaseExtension.PluginIsEnabled) { FunkyGame.ResetBot(); } CheckGameIDChange(); string currentProfilePath = ProfileManager.CurrentProfile.Path; ProfileManager.Load(currentProfilePath); Navigator.SearchGridProvider.Update(); }
private static void OnPlayerDeath(object obj, EventArgs args) { Logger.Write(LogLevel.Event, "OnPlayerDied Event"); FunkyGame.ResetBot(); }