// Start is called before the first frame update void Start() { victoryComponent = GetComponent <VictoryScreen>(); dialogue = GetComponent <FungusDialogue>(); AccuseSFX = this.transform.Find("AccuseSFX").GetComponent <AudioSource>(); HintSFX = this.transform.Find("HintSFX").GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { timer = maxTimer; dialogue = GetComponent <FungusDialogue>(); MainTheme = MainBGM.GetComponent <AudioSource>(); GameOverTheme = GameOverBGM.GetComponent <AudioSource>(); }