Esempio n. 1
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        public void ClickItem(string quale)
        {
            switch (quale)
            {
            case "mappa":
                ToggleMap();
                break;

            default:
                HomeFlowchart.ExecuteBlock("item-" + quale);
                break;
            }
        }
Esempio n. 2
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 void Update()
 {
     if (flowchart != null && !trackedTargetFound && behaviorTree.GetVariable("Target").GetValue() == trackedTarget)
     {
         trackedTargetFound = true;
         flowchart.ExecuteBlock("Main");
     }
 }
Esempio n. 3
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        private void OnItemEquipping()
        {
            if (flowchart == null && flowchartName != null && flowchartName.Trim().Length != 0)
            {
                flowchart = GameObject.Find(flowchartName).GetComponent <Fungus.Flowchart>();
            }

            flowchart.ExecuteBlock(blockName);
            EventHandler.UnregisterEvent(gameObject, "OnInventoryItemEquipping", OnItemEquipping);
        }
Esempio n. 4
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        private void pickPocket()
        {
            int pickpocket = Random.Range(1, 9);

            if (pickpocket >= pickpocketLevel)
            {
                storageInventory.ToggleStorage();
            }
            else
            {
                Fungus.Flowchart flowchart = GameObject.Find("/Fungus/Flowcharts/Messages/pickpocket_failed").GetComponent <Fungus.Flowchart>();
                flowchart.ExecuteBlock("Main");
            }
        }
Esempio n. 5
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 public override void Interact()
 {
     if (m_Interactor != null && flowchart != null)
     {
         inProgress = true;
         flowchart.ExecuteBlock("Start");
         if (m_ShouldTurnToInerviewer && navMeshAgent != null && isAlive())
         {
             destination = navMeshAgent.destination;
             DisableBehavior();
             SetDestination(m_InteractorGameObject.transform.position);
             StartCoroutine(CheckFacingInterviewer());
         }
         Fungus.BlockSignals.OnBlockEnd += OnBlockEnd;
     }
 }
Esempio n. 6
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        private void openLocker()
        {
            if (lockLevel > 0 && !IsInCriminalMode())
            {
                Fungus.Flowchart flowchart = GameObject.Find("/Fungus/Flowcharts/Messages/lockpick_requires_criminal_mode").GetComponent <Fungus.Flowchart>();
                flowchart.ExecuteBlock("Main");
                return;
            }

            int lockpick = Random.Range(1, 9);

            if (lockpick >= lockLevel)
            {
                lockLevel = 0;  //Now it is inlocked forever
                storageInventory.ToggleStorage();
            }
            else
            {
                Fungus.Flowchart flowchart = GameObject.Find("/Fungus/Flowcharts/Messages/lockpick_failed").GetComponent <Fungus.Flowchart>();
                flowchart.ExecuteBlock("Main");
            }
        }
Esempio n. 7
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        private void OpenLocker()
        {
            if (lockLevel > 0 && !IsInCriminalMode())
            {
                Fungus.Flowchart flowchart = GameObject.Find("/Story/Flowcharts/Messages/lockpick_requires_criminal_mode").GetComponent <Fungus.Flowchart>();
                flowchart.ExecuteBlock("Main");
                return;
            }

            int lockpick = Random.Range(1, 9);

            if (lockpick >= lockLevel)
            {
                UnlockForever();
                OpenStorage();
            }
            else
            {
                Fungus.Flowchart flowchart = GameObject.Find("/Story/Flowcharts/Messages/lockpick_failed").GetComponent <Fungus.Flowchart>();
                flowchart.ExecuteBlock("Main");
            }
        }
Esempio n. 8
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        public bool OnConsumeItem(Item item)
        {
            foreach (ItemAttribute attribute in item.itemAttributes)
            {
                if ("Health".Equals(attribute.attributeName))
                {
                    if ((currentHealth + attribute.attributeValue) > maxHealth)
                    {
                        currentHealth = maxHealth;
                    }
                    else
                    {
                        currentHealth += attribute.attributeValue;
                    }
                }
                else if ("Armor".Equals(attribute.attributeName))
                {
                    if ((currentArmor + attribute.attributeValue) > maxArmor)
                    {
                        currentArmor = maxArmor;
                    }
                    else
                    {
                        currentArmor += attribute.attributeValue;
                    }
                }
                else if ("Damage".Equals(attribute.attributeName))
                {
                    if ((currentDamage + attribute.attributeValue) > maxDamage)
                    {
                        currentDamage = maxDamage;
                    }
                    else
                    {
                        currentDamage += attribute.attributeValue;
                    }
                }
                else if ("ShotgunAmmo".Equals(attribute.attributeName))
                {
                    GameObject currentCharacter = characterSwitch.GetCurrentCharacter();
                    Opsive.ThirdPersonController.Wrappers.Inventory opsiveInventory = currentCharacter.GetComponent <Opsive.ThirdPersonController.Wrappers.Inventory>();
                    if (opsiveInventory.HasItem(1650912923))
                    {
                        opsiveInventory.PickupItem(1548588025, attribute.attributeValue, false, false);
                    }
                    else
                    {
                        Fungus.Flowchart flowchart = GameObject.Find("/Story/Flowcharts/Messages/noSuchWeapon").GetComponent <Fungus.Flowchart>();
                        flowchart.ExecuteBlock("Main");
                        return(false);
                    }
                }
                else if ("Flowchart".Equals(attribute.attributeName))
                {
                    GameObject currentCharacter = characterSwitch.GetCurrentCharacter();
                    currentCharacter.GetComponentInChildren <StorageInventory>().CloseStorage();
                    Fungus.Flowchart flowchart = GameObject.Find("/Story/Flowcharts/Items/item" + attribute.attributeValue).GetComponent <Fungus.Flowchart>();
                    if (flowchart.HasVariable("Interviewer"))
                    {
                        flowchart.SetStringVariable("Interviewer", currentCharacter.tag);
                    }

                    flowchart.ExecuteBlock("Start");
                }
            }
            return(true);
        }
Esempio n. 9
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 private void ShowPickPocketFailedMessage()
 {
     Fungus.Flowchart flowchart = GameObject.Find("/Story/Flowcharts/Messages/pickpocket_failed").GetComponent <Fungus.Flowchart>();
     flowchart.ExecuteBlock("Main");
 }