public ROR2(Functions.ServerConfig serverData) { _serverData = serverData; }
public static dynamic Get(string serverGame, Functions.ServerConfig serverData = null) { switch (serverGame) { case CSGO.FullName: return(new CSGO(serverData)); case GMOD.FullName: return(new GMOD(serverData)); case TF2.FullName: return(new TF2(serverData)); case MCPE.FullName: return(new MCPE(serverData)); case RUST.FullName: return(new RUST(serverData)); case CS.FullName: return(new CS(serverData)); case CSCZ.FullName: return(new CSCZ(serverData)); case HL2DM.FullName: return(new HL2DM(serverData)); case L4D2.FullName: return(new L4D2(serverData)); case MC.FullName: return(new MC(serverData)); case GTA5.FullName: return(new GTA5(serverData)); case SDTD.FullName: return(new SDTD(serverData)); case MORDHAU.FullName: return(new MORDHAU(serverData)); case SE.FullName: return(new SE(serverData)); case DAYZ.FullName: return(new DAYZ(serverData)); case MCBE.FullName: return(new MCBE(serverData)); case OLOW.FullName: return(new OLOW(serverData)); case CSS.FullName: return(new CSS(serverData)); case INS.FullName: return(new INS(serverData)); case NMRIH.FullName: return(new NMRIH(serverData)); case ARKSE.FullName: return(new ARKSE(serverData)); case ZPS.FullName: return(new ZPS(serverData)); case DODS.FullName: return(new DODS(serverData)); case SW.FullName: return(new SW(serverData)); case ROK.FullName: return(new ROK(serverData)); case HEAT.FullName: return(new HEAT(serverData)); case BW.FullName: return(new BW(serverData)); case ONSET.FullName: return(new ONSET(serverData)); case EGS.FullName: return(new EGS(serverData)); case UNT.FullName: return(new UNT(serverData)); case AVORION.FullName: return(new AVORION(serverData)); case CE.FullName: return(new CE(serverData)); case INSS.FullName: return(new INSS(serverData)); default: return(null); } }
public EGS(Functions.ServerConfig serverData) { _serverData = serverData; }
public OLOW(Functions.ServerConfig serverData) { _serverData = serverData; }
public MCPE(Functions.ServerConfig serverData) { _serverData = serverData; }
public GTA5(Functions.ServerConfig serverData) { _serverData = serverData; }
public ZPS(Functions.ServerConfig serverData) : base(serverData) { base.serverData = serverData; }
public Source(Functions.ServerConfig serverData) { this.serverData = serverData; }
public MORDHAU(Functions.ServerConfig serverData) { _serverData = serverData; }
public Import(Functions.ServerConfig serverConfig) { this.serverConfig = serverConfig; }
public Install(Functions.ServerConfig serverConfig) { this.serverConfig = serverConfig; }
public DAYZ(Functions.ServerConfig serverData) { _serverData = serverData; }
public SDTD(Functions.ServerConfig serverData) { _serverData = serverData; }
public AVORION(Functions.ServerConfig serverData) { _serverData = serverData; }
public SteamCMDAgent(Functions.ServerConfig serverData) => this.serverData = serverData;
public HEAT(Functions.ServerConfig serverData) { _serverData = serverData; }