private Card _cardOfKickTheDoorAtPresent;   //当前抽到的踢门牌;
 //--------------------------------------------------------------------------
 public Debuff_CreatEventOne(MomentType momenttype = MomentType.None, int eventID = 1, FunctionObjectType functionobjecttype = FunctionObjectType.None)
 {
     _eventStage                 = momenttype;         //事件发动阶段;
     _eventID                    = eventID;            //事件ID;
     _functionObject             = functionobjecttype; //事件作用对象;
     _fatherCard                 = null;               //初始无父类卡牌;
     _cardOfKickTheDoorAtPresent = null;
 }
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 private Card _cardOfThePlayAtPresent;       //当前打出的卡牌;
 //--------------------------------------------------------------------------
 public PushAttackEnemyCards(MomentType momenttype = MomentType.None, int eventID = 4, FunctionObjectType functionobjecttype = FunctionObjectType.None)
 {
     _eventStage             = momenttype;         //事件发动阶段;
     _eventID                = eventID;            //事件ID;
     _functionObject         = functionobjecttype; //事件作用对象;
     _fatherCard             = null;               //初始无父类卡牌;
     _cardOfThePlayAtPresent = null;
 }
Esempio n. 3
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 private Card _cardOfThePlayAtPresent;       //当前玩家出的卡牌;
 //--------------------------------------------------------------------------
 public Magic_CreatEvent(MomentType momenttype = MomentType.None, int eventID = 3, FunctionObjectType functionobjecttype = FunctionObjectType.None)
 {
     _eventStage             = momenttype;         //事件发动阶段;
     _eventID                = eventID;            //事件ID;
     _functionObject         = functionobjecttype; //事件作用对象;
     _fatherCard             = null;               //初始无父类卡牌;
     _cardOfThePlayAtPresent = null;
 }
 private Card _cardOfKickTheDoorAtPresent;   //当前抽到的踢门牌;
 //--------------------------------------------------------------------------
 public GetMonsterCardAndPushItToList(MomentType momenttype = MomentType.None, int eventID = 5, FunctionObjectType functionobjecttype = FunctionObjectType.None)
 {
     _eventStage                 = momenttype;         //事件发动阶段;
     _eventID                    = eventID;            //事件ID;
     _functionObject             = functionobjecttype; //事件作用对象;
     _fatherCard                 = null;               //初始无父类卡牌;
     _cardOfKickTheDoorAtPresent = null;
 }
 private Card _cardOfKickTheDoorAtPresent;   //当前抽到的踢门牌;
 //--------------------------------------------------------------------------
 public ChangeMomentType_CombatPhase(MomentType momenttype = MomentType.None, int eventID = 7, FunctionObjectType functionobjecttype = FunctionObjectType.None)
 {
     _eventStage                 = momenttype;         //事件发动阶段;
     _eventID                    = eventID;            //事件ID;
     _functionObject             = functionobjecttype; //事件作用对象;
     _fatherCard                 = null;               //初始无父类卡牌;
     _cardOfKickTheDoorAtPresent = null;
 }
Esempio n. 6
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 public void SetFunctionobject(FunctionObjectType functionobjecttype)
 {
     //获取作用对象类型;
     _functionobject = functionobjecttype;
 }