private Card _cardOfKickTheDoorAtPresent; //当前抽到的踢门牌; //-------------------------------------------------------------------------- public Debuff_CreatEventOne(MomentType momenttype = MomentType.None, int eventID = 1, FunctionObjectType functionobjecttype = FunctionObjectType.None) { _eventStage = momenttype; //事件发动阶段; _eventID = eventID; //事件ID; _functionObject = functionobjecttype; //事件作用对象; _fatherCard = null; //初始无父类卡牌; _cardOfKickTheDoorAtPresent = null; }
private Card _cardOfThePlayAtPresent; //当前打出的卡牌; //-------------------------------------------------------------------------- public PushAttackEnemyCards(MomentType momenttype = MomentType.None, int eventID = 4, FunctionObjectType functionobjecttype = FunctionObjectType.None) { _eventStage = momenttype; //事件发动阶段; _eventID = eventID; //事件ID; _functionObject = functionobjecttype; //事件作用对象; _fatherCard = null; //初始无父类卡牌; _cardOfThePlayAtPresent = null; }
private Card _cardOfThePlayAtPresent; //当前玩家出的卡牌; //-------------------------------------------------------------------------- public Magic_CreatEvent(MomentType momenttype = MomentType.None, int eventID = 3, FunctionObjectType functionobjecttype = FunctionObjectType.None) { _eventStage = momenttype; //事件发动阶段; _eventID = eventID; //事件ID; _functionObject = functionobjecttype; //事件作用对象; _fatherCard = null; //初始无父类卡牌; _cardOfThePlayAtPresent = null; }
private Card _cardOfKickTheDoorAtPresent; //当前抽到的踢门牌; //-------------------------------------------------------------------------- public GetMonsterCardAndPushItToList(MomentType momenttype = MomentType.None, int eventID = 5, FunctionObjectType functionobjecttype = FunctionObjectType.None) { _eventStage = momenttype; //事件发动阶段; _eventID = eventID; //事件ID; _functionObject = functionobjecttype; //事件作用对象; _fatherCard = null; //初始无父类卡牌; _cardOfKickTheDoorAtPresent = null; }
private Card _cardOfKickTheDoorAtPresent; //当前抽到的踢门牌; //-------------------------------------------------------------------------- public ChangeMomentType_CombatPhase(MomentType momenttype = MomentType.None, int eventID = 7, FunctionObjectType functionobjecttype = FunctionObjectType.None) { _eventStage = momenttype; //事件发动阶段; _eventID = eventID; //事件ID; _functionObject = functionobjecttype; //事件作用对象; _fatherCard = null; //初始无父类卡牌; _cardOfKickTheDoorAtPresent = null; }
public void SetFunctionobject(FunctionObjectType functionobjecttype) { //获取作用对象类型; _functionobject = functionobjecttype; }