Esempio n. 1
0
        void start()
        {
            writeTitle("START");

            FunDebug.Log("Client count is {0}.\n", kClientMax);

            Client.ConnectedCallback += onConnected;
            Client.StoppedCallback   += onStopped;

            for (int i = 1; i <= kClientMax; ++i)
            {
                Client client = new Client(i);
                list.Add(client);
            }

            foreach (Client c in list)
            {
                c.Connect(TransportProtocol.kTcp, FunEncoding.kJson);
                Thread.Sleep(10);
            }

            while (!didAllConnect())
            {
                Thread.Sleep(500);
            }

            foreach (Client c in list)
            {
                c.Stop();
                Thread.Sleep(10);
            }

            while (!didAllStop())
            {
                Thread.Sleep(500);
            }
            Thread.Sleep(500);

            FunapiMono.Stop();
            writeTitle("FINISHED");

            Process.GetCurrentProcess().Kill();
        }
Esempio n. 2
0
        void start()
        {
            writeTitle("START");

            FunDebug.Log("Client count is {0}.\n", kClientMax);

            int testCount = 0;

            while (testCount < kTestCount)
            {
                ++testCount;

                for (int i = 1; i <= kClientMax; ++i)
                {
                    Thread t = new Thread(new ThreadStart(onTest));
                    t.IsBackground = true;
                    threads_.Add(t);

                    t.Start();
                }

                foreach (Thread t in threads_)
                {
                    t.Join();
                }

                threads_.Clear();
                Thread.Sleep(1000);

                writeTitle("Test Set '" + testCount + "' has been finished.");
            }

            FunapiMono.Stop();

            writeTitle("FINISHED");

            Process.GetCurrentProcess().Kill();
        }