private List <Point> GetFarmAims()
        {
            var target = new List <Point>();

            target.AddRange(FullBoard.GetOtherHeroes().Where(x => FullBoard.GetStarts().Any(start => start.GetLengthTo(x) < 2)).ToList());
            target.AddRange(FullBoard.GetStarts());
            var aims = new List <Point>();

            aims.AddRange(target.Select(x => x.ShiftLeft()).Where(x => !FullBoard.IsHeroBarrierAt(x) && !FullBoard.IsInDanger(x, PrevFullBoard) && !FullBoard.IsAt(x, Element.LASER_DOWN, Element.LASER_LEFT, Element.LASER_UP, Element.LASER_RIGHT)));
            aims.AddRange(target.Select(x => x.ShiftRight()).Where(x => !FullBoard.IsHeroBarrierAt(x) && !FullBoard.IsInDanger(x, PrevFullBoard) && !FullBoard.IsAt(x, Element.LASER_DOWN, Element.LASER_LEFT, Element.LASER_UP, Element.LASER_RIGHT)));
            aims.AddRange(target.Select(x => x.ShiftTop()).Where(x => !FullBoard.IsHeroBarrierAt(x) && !FullBoard.IsInDanger(x, PrevFullBoard) && !FullBoard.IsAt(x, Element.LASER_DOWN, Element.LASER_LEFT, Element.LASER_UP, Element.LASER_RIGHT)));
            aims.AddRange(target.Select(x => x.ShiftBottom()).Where(x => !FullBoard.IsHeroBarrierAt(x) && !FullBoard.IsInDanger(x, PrevFullBoard) && !FullBoard.IsAt(x, Element.LASER_DOWN, Element.LASER_LEFT, Element.LASER_UP, Element.LASER_RIGHT)));
            return(aims);
        }