private IEnumerator PerformMatch(Dictionary <string, object> matchInfo) { // fake obtaining match results yield return(new WaitForSeconds(0.5f)); Dictionary <string, object> matchResult = new Dictionary <string, object> (); matchResult.Add("matchID", m_matchID); matchResult.Add("tournamentID", m_tournamentID); matchResult.Add("score", "55"); FuelSDK.SubmitMatchResult(matchResult); // return back to multiplayer FuelSDK.Launch(); }
public void LaunchMultiplayer() { FuelSDK.Launch(); }
/*--------------------------------------------------------------------------------------------*/ #region ------------------------------------- NON Ignite Stuff -------------------------------- //debug, for changing the user. Launch compete, change user, exit. public void ChangeUser() { FuelSDK.Launch(); }