Esempio n. 1
0
    /// <summary>
    /// 根据模型路径生成模型
    /// </summary>
    public void init(string path, UITexture textue, float size)
    {
        if (gameObj != null)
        {
            Destroy(gameObj);
        }
        RenderTexture rd = initRenderTexture(textue.width, textue.height, 0);

        rd.depth = 16;
        MainCamera.targetTexture = rd;
        ResourcesManager.Instance.LoadAssetBundleTexture(path, mount3dModel.transform, (obj) => {
            gameObj = obj as GameObject;
            fbCtrl  = gameObj.GetComponentInChildren <FuBenCardCtrl>();
            if (isShowFail)
            {
                fbCtrl.anim.Play("failLoop");
            }
            else
            {
                fbCtrl.anim.Play("stand");
            }
            gameObj.name       = MODELNAME;
            Transform temp     = gameObj.transform;
            temp.localScale    = new Vector3(1f, 1f, 1f);
            temp.localPosition = Vector3.zero;
            temp.localRotation = new Quaternion(0, size, 0, 1);
            textue.mainTexture = rd;
        });
        MainCamera.aspect = 1;
    }
Esempio n. 2
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 /** 更新3D模型 */
 private void update3DModel()
 {
     if (angel3dModel.transform.childCount > 0)
     {
         Utils.RemoveAllChild(angel3dModel.transform);
     }
     if (angel == null)
     {
         angelModelShadows.SetActive(true);
     }
     else
     {
         angelModelShadows.SetActive(false);
         createMountsModel((obj) => {
             if (obj != null)
             {
                 FuBenCardCtrl angelAnimCtrl = obj.transform.GetChild(0).GetComponent <FuBenCardCtrl> ();
                 Utils.SetLayer(obj, UiManager.Instance.gameCamera.gameObject.layer);
                 if (angelAnimCtrl != null)
                 {
                     angelAnimCtrl.playStand();
                 }
             }
         });
     }
 }
Esempio n. 3
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    /** 初始化坐骑 */
    private void initMountsAniCtrl(FuBenCardCtrl mountsAnimCtrl)
    {
        Transform saddle = mountsAnimCtrl.transform.FindChild("saddle");

        //把人插进马

        //npc和主角场景里的结构稍微不同
        if (GetType() == typeof(MissionNpcCtrl))
        {
            roleRoot = animCtrl.transform;
        }
        else
        {
            animCtrl.transform.localRotation = Quaternion.identity;
            roleRoot = animCtrl.transform.parent;
        }
        roleRoot.parent                  = saddle;
        roleRoot.localPosition           = Vector3.zero;
        roleRoot.transform.localRotation = Quaternion.identity;
        //roleRoot.localScale = Vector3.one;
        roleRoot.localScale = new Vector3(1.2f, 1.2f, 1.2f);
        activeAnimCtrl      = mountsAnimCtrl;
        isCycling           = true;
        setShadows();
    }
Esempio n. 4
0
 /**把天使插进人 */
 void updateAngel(FuBenCardCtrl cardCtrl)
 {
     if (PlayerPrefs.GetString(PlayerPrefsComm.ANGEL_USER_NAME + UserManager.Instance.self.uid) == "ok")
     {
         AngelSample angelsample = AngelSampleManager.Instance.getAngelSampleByVipLevel(UserManager.Instance.self.getVipLevel());
         if (angelsample != null)
         {
             Transform angelPoint1 = cardCtrl.transform.FindChild("jingling");
             if (angelPoint1 != null)
             {
                 Transform angelPoint = angelPoint1.FindChild("jinglingPoint");
                 createangelModel(angelPoint, angelsample, (obj) => {
                     if (obj != null)
                     {
                         FuBenCardCtrl angelAnimCtrl = obj.transform.GetChild(0).GetComponent <FuBenCardCtrl>();
                         Utils.SetLayer(obj, UiManager.Instance.gameCamera.gameObject.layer);
                         if (angelAnimCtrl != null)
                         {
                             angelAnimCtrl.playStand();
                         }
                     }
                 });
             }
         }
     }
 }
Esempio n. 5
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    public override void initRoleAniCtrl(FuBenCardCtrl _animCtrl, Mounts mounts, int vipl)
    {
        this.mounts = mounts;
        base.initRoleAniCtrl(_animCtrl, mounts, vipl);
        Vector3 lookPos = new Vector3(MissionManager.instance.backGroundCamera.transform.position.x, transform.position.y, MissionManager.instance.backGroundCamera.transform.position.z);

        TargetRotation = Quaternion.LookRotation(lookPos - activeAnimCtrl.transform.position, Vector3.up);
    }
Esempio n. 6
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    protected override void begin()
    {
        if (isAwakeformHide)
        {
            MaskWindow.UnlockUI();
            return;
        }

        int count = ArenaFinalSampleManager.Instance.getSample(info.finalState).fightCount;

        for (int i = 0; i < count && i < buttons.Length; i++)
        {
            buttons [i].gameObject.SetActive(true);
            buttons [i].lblName.text = LanguageConfigManager.Instance.getLanguage("Arena22_" + (i + 1));

            if (i < replayInfo.winUids.Count)
            {
                string uid = replayInfo.winUids [i];
                if (uid == loser.uid)                 //ui弄反了,这里跟着反
                {
                    buttons [i].leftWin.SetActive(true);
                }
                else
                {
                    buttons [i].rightWin.SetActive(true);
                }
            }
        }

        FuBenCardCtrl anim1 = addRole(role1, winer.style);
        FuBenCardCtrl anim2 = addRole(role2, loser.style);

        if (anim1 != null)
        {
            anim1.playHappy();
        }
        if (anim2 != null)
        {
            anim2.playFail();
        }
        MaskWindow.UnlockUI();
    }
Esempio n. 7
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    /// <summary>
    /// 初始化
    /// </summary>
    public virtual void  initRoleAniCtrl(FuBenCardCtrl _animCtrl, Mounts mounts, int vipLevel)
    {
        animCtrl       = _animCtrl;
        activeAnimCtrl = animCtrl;
        if (mounts != null)
        {
            ResourcesManager.Instance.LoadAssetBundleTexture(mounts.getModelPath(), gameObject.transform, (obj) => {
                GameObject gameObj = obj as GameObject;
                if (mounts.getMountsSample().modelID == "miluDeer")
                {
                    gameObj.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
                }
                else
                {
                    gameObj.transform.localScale = new Vector3(1, 1, 1);
                }
                mountsAnimCtrl = gameObj.transform.FindChild("body").gameObject.GetComponent <FuBenCardCtrl> ();
                initMountsAniCtrl(mountsAnimCtrl);
            });
        }
        else
        {
            animCtrl.gameObject.transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
            isCycling = false;
            setShadows();
        }
        string angelPath = AngelSampleManager.Instance.get3DObjPath(vipLevel);//这个函数没判断守护天使是否激活!!!!

        if (PlayerPrefs.GetString(PlayerPrefsComm.ANGEL_USER_NAME + UserManager.Instance.self.uid) != "ok")
        {
            angelPath = "";
        }
        if (angelPath != "")
        {
            ResourcesManager.Instance.LoadAssetBundleTexture(angelPath, gameObject.transform, (obj) =>
            {
                GameObject gameObj = obj as GameObject;
                angelAnimCtrl      = gameObj.transform.FindChild("body").gameObject.GetComponent <FuBenCardCtrl>();
                initAngeAniCtrl(angelAnimCtrl);
            });
        }
    }
Esempio n. 8
0
 /** 更新3D模型 */
 private void update3DModel()
 {
     if (mount3dModel.transform.childCount > 0)
     {
         Utils.RemoveAllChild(mount3dModel.transform);
     }
     if (mounts == null)
     {
         mountModelShadows.SetActive(true);
     }
     else
     {
         mountModelShadows.SetActive(false);
         createMountsModel((obj) => {
             if (obj != null)
             {
                 FuBenCardCtrl mountsAnimCtrl = obj.transform.GetChild(0).GetComponent <FuBenCardCtrl> ();
                 Utils.SetLayer(obj, UiManager.Instance.gameCamera.gameObject.layer);
                 if (mountsAnimCtrl != null)
                 {
                     mountsAnimCtrl.playStand();
                 }
                 if (mounts.isInUse())
                 {
                     //有坐骑的情况
                     Transform saddle     = mountsAnimCtrl.transform.FindChild("saddle");
                     Transform mountsRoot = mountsAnimCtrl.transform.parent;
                     //把人插进马
                     FuBenCardCtrl cardCtrl = createRoleModel(saddle);
                     if (cardCtrl != null)
                     {
                         cardCtrl.playMStand();
                         //把精灵插进人
                         updateAngel(cardCtrl);
                     }
                 }
             }
         });
     }
 }
Esempio n. 9
0
    /**把精灵插入人 */
    private void initAngeAniCtrl(FuBenCardCtrl angelAnimCtrl)
    {
        if (GetType() == typeof(MissionNpcCtrl))
        {
            roleRoot = animCtrl.transform;
        }
        else
        {
            animCtrl.transform.localRotation = Quaternion.identity;
            roleRoot = animCtrl.transform.parent;
        }
        Transform angelPoint1 = roleRoot.transform.FindChild("jingling") == null?roleRoot.transform.GetChild(0).FindChild("jingling") : roleRoot.transform.FindChild("jingling");

        if (angelPoint1 != null)
        {
            Transform angelPoint = angelPoint1.FindChild("jinglingPoint");
            angelAnimCtrl.transform.parent = angelPoint;
            angelAnimCtrl.gameObject.transform.localScale    = new Vector3(1, 1, 1);
            angelAnimCtrl.gameObject.transform.localPosition = Vector3.zero;
            angelAnimCtrl.gameObject.transform.localRotation = new Quaternion(0, 0, 0, 1);
        }
    }