public bool GetVariable(PlayMakerFsmVariableTarget variableTarget)
        {
            initialized     = true;
            targetUndefined = true;
            if (variableTarget.FsmVariables != null)
            {
                targetUndefined   = false;
                variableNameToUse = string.IsNullOrEmpty(variableName)?defaultVariableName:variableName;

                fsmVariables   = variableTarget.FsmVariables;
                _namedVariable = fsmVariables.GetVariable(variableNameToUse);

                if (_namedVariable != null)
                {
                                        #if PLAYMAKER_1_8
                    selectedType = _namedVariable.VariableType;
                                        #else
                    selectedType = GetTypeFromChoice(variableSelectionChoice);
                                        #endif
                    return(true);
                }
            }

            selectedType = VariableType.Unknown;

            return(false);
        }
		public bool GetVariable(PlayMakerFsmVariableTarget variableTarget)
		{
			initialized = true;
			targetUndefined = true;
			if (variableTarget.FsmVariables !=null)
			{
				targetUndefined = false;
				variableNameToUse = string.IsNullOrEmpty(variableName)?defaultVariableName:variableName;

				fsmVariables = variableTarget.FsmVariables;
				_namedVariable = fsmVariables.GetVariable(variableNameToUse);

				if (_namedVariable !=null)
				{
					#if PLAYMAKER_1_8
					selectedType = _namedVariable.VariableType;
					#else
					selectedType = GetTypeFromChoice(variableSelectionChoice);
					#endif
					return true;
				}
			}

			selectedType = VariableType.Unknown;
			
			return false;
		}
Esempio n. 3
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    protected override void InitGDE()
    {
        FsmVariables vars = PlayMakerGlobals.Instance.Variables;

        if (isGDEInitialized == null)
        {
            isGDEInitialized = vars.GetVariable("gde_initialized") as FsmBool;
        }

        if (isGDEInitialized != null && isGDEInitialized.Value == true)
        {
            single_bool        = vars.GetVariable("single_bool") as FsmBool;
            single_custom_bool = vars.GetVariable("single_custom_bool") as FsmBool;

            single_float        = vars.GetVariable("single_float") as FsmFloat;
            single_custom_float = vars.GetVariable("single_custom_float") as FsmFloat;

            single_int        = vars.GetVariable("single_int") as FsmInt;
            single_custom_int = vars.GetVariable("single_custom_int") as FsmInt;

            single_string        = vars.GetVariable("single_string") as FsmString;
            single_custom_string = vars.GetVariable("single_custom_string") as FsmString;
            single_custom        = vars.GetVariable("single_custom") as FsmString;

            single_vec2        = vars.GetVariable("single_vector2") as FsmVector2;
            single_custom_vec2 = vars.GetVariable("single_custom_vector2") as FsmVector2;

            single_vec3        = vars.GetVariable("single_vector3") as FsmVector3;
            single_custom_vec3 = vars.GetVariable("single_custom_vector3") as FsmVector3;

            single_color        = vars.GetVariable("single_color") as FsmColor;
            single_custom_color = vars.GetVariable("single_custom_color") as FsmColor;
        }
    }
Esempio n. 4
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 public void Apply(FsmVariables variables)
 {
     variable = variables.GetVariable(variable.Name);
     fsmVar.ApplyValueTo(variable);
 }