/// <summary> /// Open the first PlayMakerFSM on a GameObject in the Playmaker Editor /// </summary> public static void OpenInEditor(GameObject go) { if (go != null) { OpenInEditor(FsmSelection.FindFsmOnGameObject(go)); } }
public static void OpenInEditor(GameObject go) { FsmEditorWindow.OpenInEditor(FsmSelection.FindFsmOnGameObject(go)); }