Esempio n. 1
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        /// <summary>
        /// Saves team that is currently being edited and switches to team select mode.
        /// </summary>
        public void EndTeamEdit()
        {
            FridgeFruitonTeam team  = teams[selectedTeamIndex];
            FruitonTeam       kTeam = teams[selectedTeamIndex].KernelTeam;

            team.Valid = !TeamContainsMissingFruitons(kTeam);
            var newName = InputTeamName.text;

            if (kTeam.Name != newName)
            {
                string oldName = kTeam.Name;
                kTeam.Name = newName;
                team.gameObject.GetComponentInChildren <Text>().text = GetTeamDescription(kTeam);
                PlayerHelper.RemoveFruitonTeam(oldName, (r) =>
                {
                    PlayerHelper.UploadFruitonTeam(team.KernelTeam, Debug.Log, Debug.Log);
                },
                                               Debug.Log);
            }
            else
            {
                team.gameObject.GetComponentInChildren <Text>().text = GetTeamDescription(kTeam);
                PlayerHelper.UploadFruitonTeam(team.KernelTeam, Debug.Log, Debug.Log);
            }
            Serializer.SerializeFruitonTeams();
            SwitchViewMode(ViewMode.TeamSelect);
        }
Esempio n. 2
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    /// <param name="a">1st team to compare</param>
    /// <param name="b">2nd team to compare</param>
    /// <returns>true if given teams have same fruitons on same positions</returns>
    private static bool AreTeamsEqual(FruitonTeam a, FruitonTeam b)
    {
        if (a.FruitonIDs.Count != b.FruitonIDs.Count ||
            a.Positions.Count != b.Positions.Count)
        {
            return(false);
        }
        for (var i = 0; i < a.FruitonIDs.Count; i++)
        {
            if (a.FruitonIDs[i] != b.FruitonIDs[i])
            {
                return(false);
            }
        }

        for (var i = 0; i < a.Positions.Count; i++)
        {
            if (a.Positions[i].X != b.Positions[i].X ||
                a.Positions[i].Y != b.Positions[i].Y)
            {
                return(false);
            }
        }

        return(true);
    }
Esempio n. 3
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 /// <summary>
 /// Checks if the team is missing any fruiton.
 /// </summary>
 /// <param name="team">team to check</param>
 /// <returns>true if the team is complete</returns>
 private bool IsTeamComplete(FruitonTeam team)
 {
     int[] fruitonIDsArray = new int[team.FruitonIDs.Count];
     team.FruitonIDs.CopyTo(fruitonIDsArray, 0);
     return(FruitonTeamValidator
            .validateFruitonTeam(new haxe.root.Array <int>(fruitonIDsArray), GameManager.Instance.FruitonDatabase).complete);
 }
Esempio n. 4
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        /// <summary>
        /// Creates new team, switches to team edit mode and selects it.
        /// </summary>
        public void CreateNewTeam()
        {
            var newFruitonTeam = new FruitonTeam {
                Name = GetNextAvailableTeamName()
            };

            GameManager.Instance.FruitonTeamList.FruitonTeams.Add(newFruitonTeam);
            AddTeamToScene(newFruitonTeam, true);
            SelectTeam(teams.Count - 1);
            SwitchViewMode(ViewMode.TeamEdit);
            ButtonNewTeam.interactable = teams.Count < MAX_TEAM_COUNT;
        }
Esempio n. 5
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 private void AddFruitonToTeam(KFruiton fruiton, Position position, FruitonTeam team)
 {
     if (isMyTurnToDraft)
     {
         FridgeFruiton fridgeFruiton = dbFridgeMapping[fruiton.dbId];
         fridgeFruiton.Count--;
         team.FruitonIDs.Add(fruiton.dbId);
         team.Positions.Add(position);
         MyTeamGrid.AddFruitonAt(fruiton, position);
         draftHandler.SendDraftResponse(fruiton.dbId);
     }
 }
Esempio n. 6
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        /// <summary>
        /// Send response to incoming challenge request to the server.
        /// </summary>
        /// <param name="enemyLogin">username of challenging player</param>
        /// <param name="accepted">true if challenge was accepted</param>
        /// <param name="fruitonTeam">team to use in challenge, null if pick mode is draft</param>
        private void SendChallengeResult(string enemyLogin, bool accepted, FruitonTeam fruitonTeam = null)
        {
            var challengeResult = new ChallengeResult
            {
                ChallengeFrom     = enemyLogin,
                ChallengeAccepted = accepted,
                Team = fruitonTeam
            };
            var wsMessage = new WrapperMessage
            {
                ChallengeResult = challengeResult
            };

            ConnectionHandler.Instance.SendWebsocketMessage(wsMessage);
        }
Esempio n. 7
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        /// <param name="team">team to get description of</param>
        /// <returns>text to be displayed on team game object</returns>
        private string GetTeamDescription(FruitonTeam team)
        {
            if (TeamContainsMissingFruitons(team))
            {
                return(String.Format(
                           "{0}\n\n(INVALID)",
                           team.Name
                           ));
            }

            return(String.Format(
                       "{0}\n\n({1}/10)",
                       team.Name,
                       team.FruitonIDs.Count
                       ));
        }
Esempio n. 8
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 /// <summary>
 /// Creates http request to save logged player's team on the server.
 /// </summary>
 /// <param name="fruitonTeam">team to be saved</param>
 /// <param name="success">action to invoke when the request succeeds</param>
 /// <param name="error">action to invoke when the request fails</param>
 public static void UploadFruitonTeam(FruitonTeam fruitonTeam, Action <string> success, Action <string> error)
 {
     if (GameManager.Instance.IsInTrial)
     {
         return;
     }
     byte[] body = Serializer.GetBinaryData(fruitonTeam);
     ConnectionHandler.Instance.StartCoroutine(
         ConnectionHandler.Instance.Post(
             "secured/addFruitonTeam",
             success,
             error,
             body,
             NetworkUtils.CreateRequestHeaders(true)
             )
         );
 }
Esempio n. 9
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        protected override void Start()
        {
            base.Start();
            myTeam    = new FruitonTeam();
            enemyTeam = new FruitonTeam();
            InitializeAllFruitons();
            MyTeamGrid.LoadTeam(myTeam, dbFridgeMapping);
            EnemyTeamGrid.LoadTeam(enemyTeam, null);

            SetupView();

            InitializeTeamGridListeners();
            InitializeFruitonDetailListeners();
            DragAndDropFruiton.gameObject.SetActive(false);

            TurnOffDrafting();
            if (!ChallengeController.Instance.IsChallengeActive)
            {
                FindGame();
            }
        }
Esempio n. 10
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        /// <summary>
        /// Checks if the team contains any fruitons that are no longer owned by the player.
        /// </summary>
        /// <param name="team">team to check</param>
        /// <returns>true if the team contains fruitons that are no longer owned by the player</returns>
        private bool TeamContainsMissingFruitons(FruitonTeam team)
        {
            Dictionary <int, int> teamCounts = new Dictionary <int, int>();

            foreach (var id in team.FruitonIDs)
            {
                if (!teamCounts.ContainsKey(id))
                {
                    teamCounts[id] = 0;
                }
                teamCounts[id]++;
            }
            foreach (var r in teamCounts)
            {
                var teamFruitonId = r.Key;
                if (r.Value > GameManager.Instance.AvailableFruitons.Count(id => id == teamFruitonId))
                {
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 11
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        /// <summary>
        /// Loads fruiton team and displays it on the grid.
        /// </summary>
        /// <param name="team">team to load</param>
        /// <param name="dbFridgeMapping">fruiton id to fridge fruiton game object map</param>
        public void LoadTeam(FruitonTeam team, Dictionary <int, FridgeFruiton> dbFridgeMapping)
        {
            ClearFruitons();
            if (dbFridgeMapping != null)
            {
                List <int> availableFruitons = GameManager.Instance.AvailableFruitons;
                foreach (var fruiton in GameManager.Instance.AllPlayableFruitons)
                {
                    var dbId = fruiton.dbId;
                    dbFridgeMapping[dbId].Count = availableFruitons.Count(id => id == dbId);
                }
            }

            // reset background color of every square
            for (var x = 0; x < gridSquares.GetLength(0); x++)
            {
                for (var y = 0; y < gridSquares.GetLength(1); y++)
                {
                    gridSquares[x, y].ResetDefaultBgColor();
                    gridSquares[x, y].CancelHighlight();
                }
            }

            for (int i = 0; i < team.FruitonIDs.Count; i++)
            {
                var fruitonId     = team.FruitonIDs[i];
                var pos           = team.Positions[i];
                var kernelFruiton = FruitonFactory.makeFruiton(fruitonId, GameManager.Instance.FruitonDatabase);
                var x             = IsMirrored ? 1 - pos.Y : pos.Y;
                var y             = pos.X - 2;
                if (dbFridgeMapping != null && --dbFridgeMapping[fruitonId].Count < 0)
                {
                    // set background color of squares containing not owned fruitons to red
                    gridSquares[x, y].SetSecondaryBgColorAsDefault();
                    gridSquares[x, y].CancelHighlight();
                }
                gridSquares[x, y].SetFruiton(kernelFruiton);
            }
        }
Esempio n. 12
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        /// <summary>
        /// Creates team game object in a scene.
        /// </summary>
        /// <param name="team">team object</param>
        /// <param name="valid">true if team is valid</param>
        private void AddTeamToScene(FruitonTeam team, bool valid)
        {
            GameObject fruitonTeamObject = Instantiate(FridgeTeamTemplate);

            fruitonTeamObject.transform.SetParent(WrapperTeams.transform);

            var teamIndex         = teams.Count;
            var fridgeFruitonTeam = fruitonTeamObject.GetComponent <FridgeFruitonTeam>();

            fridgeFruitonTeam.Valid       = valid;
            fridgeFruitonTeam.FridgeIndex = teamIndex;
            fridgeFruitonTeam.KernelTeam  = team;
            teams.Add(fridgeFruitonTeam);

            fruitonTeamObject.name = team.Name;
            fruitonTeamObject.transform.localScale = FridgeFruitonTemplate.gameObject.GetComponent <RectTransform>()
                                                     .localScale;
            fruitonTeamObject.transform.localPosition = GetPositionOnScrollViewGrid(teamIndex);
            fruitonTeamObject.GetComponentInChildren <Text>().text = GetTeamDescription(team);
            fruitonTeamObject.GetComponent <Button>().onClick.AddListener(() => SelectTeam(fridgeFruitonTeam.FridgeIndex));
            fruitonTeamObject.GetComponent <Image>().color = valid ? FridgeFruitonTeam.COLOR_DEFAULT : FridgeFruitonTeam.COLOR_INVALID;
            fruitonTeamObject.SetActive(true);
        }
Esempio n. 13
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        /// <summary>
        /// Selects and loads fruiton team to team grid.
        /// </summary>
        /// <param name="index">index of selected team</param>
        private void SelectTeam(int index)
        {
            var isValidTeamIndex = IsValidTeamIndex(index);

            ButtonPlay.interactable   = isValidTeamIndex || canPlayWithoutTeamSelected;
            ButtonEdit.interactable   = isValidTeamIndex;
            ButtonDelete.interactable = isValidTeamIndex;

            if (!isValidTeamIndex)
            {
                selectedTeamIndex  = -1;
                CurrentFruitonTeam = null;
                MyTeamGrid.ResetTeam();
                return;
            }

            if (selectedTeamIndex >= 0)
            {
                var lastSelectedTeam = teams[selectedTeamIndex];
                lastSelectedTeam.gameObject.GetComponent <Image>().color = lastSelectedTeam.Valid ? FridgeFruitonTeam.COLOR_DEFAULT : FridgeFruitonTeam.COLOR_INVALID;
            }

            teams[index].gameObject.GetComponent <Image>().color = FridgeFruitonTeam.COLOR_SELECTED;
            selectedTeamIndex = index;
            var newTeam = teams[selectedTeamIndex].KernelTeam;

            InputTeamName.text = newTeam.Name;
            CurrentFruitonTeam = newTeam;
            Dictionary <int, FridgeFruiton> passedDictionary = dbFridgeMapping;

            if (state != TeamManagementState.TEAM_MANAGEMENT)
            {
                passedDictionary = null;
            }
            MyTeamGrid.LoadTeam(newTeam, passedDictionary);
        }