//private void OnTriggerStay(Collider other) //{ // randomizeFruits = GameObject.Find("FPSController").GetComponent<FruitRandomizer>(); // randomizeFruits.level = triggerLevel; // randomizeFruits.triggerLevel(); // Debug.Log("Player is IN trigger zone"); //} private void OnTriggerExit(Collider other) { if (other.gameObject == GameObject.Find("CustomFPC")) { randomizeFruits = GameObject.Find("CustomFPC").GetComponent <FruitRandomizer>(); randomizeFruits.level = 0; //randomizeFruits.triggerLevel(); //Debug.Log( "Player LEFT trigger zone" ); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == GameObject.Find("CustomFPC")) { randomizeFruits = GameObject.Find("CustomFPC").GetComponent <FruitRandomizer>(); randomizeFruits.level = triggerLevel; //randomizeFruits.triggerLevel(); //only used to verify trigger level //randomizeFruits.triggerLevel(); //Debug.Log("Player ENTERED trigger zone"); } }