Esempio n. 1
0
    //private void OnTriggerStay(Collider other)
    //{
    //    randomizeFruits = GameObject.Find("FPSController").GetComponent<FruitRandomizer>();
    //    randomizeFruits.level = triggerLevel;
    //    randomizeFruits.triggerLevel();
    //    Debug.Log("Player is IN trigger zone");
    //}

    private void OnTriggerExit(Collider other)
    {
        if (other.gameObject == GameObject.Find("CustomFPC"))
        {
            randomizeFruits       = GameObject.Find("CustomFPC").GetComponent <FruitRandomizer>();
            randomizeFruits.level = 0;
            //randomizeFruits.triggerLevel();
            //Debug.Log( "Player LEFT trigger zone" );
        }
    }
Esempio n. 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject == GameObject.Find("CustomFPC"))
     {
         randomizeFruits       = GameObject.Find("CustomFPC").GetComponent <FruitRandomizer>();
         randomizeFruits.level = triggerLevel;
         //randomizeFruits.triggerLevel(); //only used to verify trigger level
         //randomizeFruits.triggerLevel();
         //Debug.Log("Player ENTERED trigger zone");
     }
 }