Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log($"Collection fruit {photonView.InstantiationId} for player");

        if (other.gameObject.tag == "Player")
        {
            FruitBasket fruitBasket = other.gameObject.GetComponent <FruitBasket>();
            //if (fruitBasket != null && photonView.IsMine)
            if (fruitBasket != null && other.gameObject.GetComponent <PhotonView>().IsMine)
            {
                fruitBasket.Modify(Amount);
            }

            if (this.gameObject != null)
            {
                int playerId = other.gameObject.GetComponent <PlayerSetup>().PlayerNumber;
                Debug.Log($"Collection fruit {photonView.InstantiationId} for player id {playerId}");
                OnCollected(fruitBasket.FruitCount, playerId);
                if (!photonView.IsMine && PhotonNetwork.LocalPlayer.IsMasterClient)
                {
                    photonView.RPC("DestroyFruit", RpcTarget.AllBuffered);
                }
            }
        }
    }
Esempio n. 2
0
    private void DamagePlayer(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            Debug.Log("Hit player");

            FruitBasket        fruitBasket        = other.gameObject.GetComponent <FruitBasket>();
            MovementController movementController = other.gameObject.GetComponent <MovementController>();
            PhotonView         photonV            = other.gameObject.GetComponent <PhotonView>();

            // if (PhotonNetwork.IsMasterClient && fruitBasket.Modifiable)
            // {
            //     fruitBasket.Modify(-_damage);
            //     movementController.KnockBack();
            // }
            if (photonV.IsMine && fruitBasket.Modifiable)
            {
                fruitBasket.Modify(-_damage);
                movementController.KnockBack();
            }
        }
    }