Esempio n. 1
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    FrontendStatBase uilife; //monovehaviour que hay que pasarle por constructor

    public void Config(int life_count_Max, Action OnLoseLife, Action OnGainLife, Action OnDeath, FrontendStatBase _uilife, int initial_life = -1)
    {
        uilife = _uilife;
        life   = new LifeBase(life_count_Max, uilife, initial_life);
        life.AddEventListener_Death(OnDeath);
        life.AddEventListener_GainLife(OnGainLife);
        life.AddEventListener_LoseLife(OnLoseLife);
    }
Esempio n. 2
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    protected void CreateLifeBar()
    {
        var tempBar = Instantiate(lifeBar, canvas.transform);

        tempBar.SetCanvasPopUp(transform, canvas);
        uilife          = tempBar.GetComponent <LifeBar>();
        lifeSystemEnemy = new LifeSystemBase();
        lifeSystemEnemy.Config(life, EVENT_OnLoseLife, EVENT_OnGainLife, EVENT_OnDeath, uilife, life);
    }
Esempio n. 3
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 public LifeBase(int maxHealth, FrontendStatBase _uilife, int initial_Life = -1) : base(maxHealth, initial_Life)
 {
     uilife = _uilife;
     uilife.OnValueChange(maxHealth, maxHealth);
 }
Esempio n. 4
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 public CharLifeSystem(int max, int current, FrontendStatBase ui)
 {
     lifesystem = new LifeSystemBase();
     lifesystem.Config(max, EVENT_OnLoseLife, EVENT_OnGainLife, EVENT_OnDeath, ui, current);
     lifesystem.AddCallback_LifeChange(OnLifeChange);
 }