/// <summary> /// Called when the scene node is removed from the <see cref="ScriptingScreen"/>. /// Informs connector that the connection removed added. /// </summary> public override void OnSceneNodeRemoved() { Debug.Assert(From.ContainsConnection(From, To), "Connection does not exist between IConnecting ends."); Debug.Assert(To.ContainsConnection(From, To), "Connection does not exist between IConnecting ends."); From.Connections.Remove(this); To.Connections.Remove(this); From.OnConnectionRemoved(To); To.OnConnectionRemoved(From); }
/// <summary> /// Called when the scene node is added to the <see cref="ScriptingScreen"/>. /// Informs connector that the connection is added. /// </summary> public override void OnSceneNodeAdded() { Debug.Assert(!From.ContainsConnection(From, To), "Connection already exists between IConnecting ends."); Debug.Assert(!To.ContainsConnection(From, To), "Connection already exists between IConnecting ends."); From.Connections.Add(this); To.Connections.Add(this); From.OnConnectionAdded(To); To.OnConnectionAdded(From); }