Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag.Equals("FriendlyBullet"))
     {
         FriendlyBullet b = col.gameObject.GetComponent <FriendlyBullet>();
         //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
         if (b != null)
         {
             float dmg = b.getSpeed() / 5;
             health -= dmg;
             Debug.Log("lost " + dmg + " health");
         }
     }
 }
Esempio n. 2
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag.Equals("FriendlyBullet"))
     {
         Spawner.enemiesThisRound++;
         Spawner.enemiesAlive++;
         GameObject     ghostSpawn = Instantiate(ghost, transform.position, Quaternion.identity) as GameObject;
         FriendlyBullet b          = col.gameObject.GetComponent <FriendlyBullet>();
         //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
         if (b != null)
         {
             health -= 50;
             //Debug.Log("lost " + dmg + " health");
         }
     }
 }
Esempio n. 3
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag.Equals("FriendlyBullet"))
     {
         FriendlyBullet b = col.gameObject.GetComponent <FriendlyBullet>();
         //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
         if (b != null)
         {
             recentlyHit = true;
             float dmg = b.getSpeed() / 5;
             health -= dmg;
             //Debug.Log("lost " + dmg + " health");
             Destroy(col.gameObject);
         }
     }
 }
Esempio n. 4
0
    void Shoot(Vector2 aim, float speed, bool fullyCharged)
    {
        anim.SetTrigger("Throw");
        Vector2 dir = aim - (new Vector2(transform.position.x, transform.position.y));

        dir.Normalize();
        GameObject bullet = Instantiate(friendlyBullet, transform.position, Quaternion.identity) as GameObject;

        bullet.GetComponent <Rigidbody2D>().velocity = dir * speed;
        FriendlyBullet b = bullet.GetComponent <FriendlyBullet>();

        b.setSpeed(speed);
        if (fullyCharged && charges > 0)
        {
            charges--;
            txtCharges.text         = "Charged Shots: " + charges.ToString();
            b.transform.localScale += new Vector3(1, 1, 0);
            bullet.GetComponent <CircleCollider2D>().isTrigger = true;
        }
    }
Esempio n. 5
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag.Equals("FriendlyBullet"))
     {
         FriendlyBullet b = col.gameObject.GetComponent <FriendlyBullet>();
         //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
         if (b != null)
         {
             float dmg = b.getSpeed() / 5;
             health -= dmg;
             //Debug.Log("lost " + dmg + " health");
             Destroy(col.gameObject);
         }
     }
     else if (col.gameObject.tag.Equals("Player"))
     {
         Spawner.enemiesAlive--;
         Spawner.enemiesKilled++;
         Destroy(this.gameObject);
     }
 }
Esempio n. 6
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag.Equals("FriendlyBullet"))
     {
         FriendlyBullet b = col.gameObject.GetComponent <FriendlyBullet>();
         //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
         if (b != null)
         {
             int x = Random.Range(0, 3);
             if (x == 0)
             {
                 GameObject healthPack = Instantiate(hp, transform.position, Quaternion.identity) as GameObject;
             }
             Spawner.enemiesAlive--;
             Spawner.enemiesKilled++;
             float dmg = b.getSpeed() / 5;
             Destroy(this.gameObject);
             Destroy(col.gameObject);
         }
     }
 }
Esempio n. 7
0
        public void Shoot()
        {
            if (!alive)
            {
                return;
            }
            FriendlyBullet bullet = new FriendlyBullet((int)(X + 2 * Width * Scale * 1.1f), (int)(Y + Height * Scale / 2));

            bullet.X  = X + 2 * Width * Scale * 1.1f;
            bullet.Y  = Y + Height * Scale / 2;
            bullet.Vx = 50f;
            if (PhysicsSprite.lastdir)
            {
                bullet.X   = X - 50;
                bullet.Vx *= -1;
            }
            else
            {
                bullet.X = X + Width + 50;
            }
            Engine.canvas.csAdd(bullet);
        }
Esempio n. 8
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.gameObject.tag.Equals("FriendlyBullet"))
        {
            for (int i = 0; i < 3; i++)
            {
                Vector2 spawnLocation = new Vector2(Random.Range(-80, 80), Random.Range(-50, 50));
                Spawner.enemiesAlive++;
                Spawner.enemiesThisRound++;
                GameObject e = Instantiate(ghost, spawnLocation, Quaternion.identity) as GameObject;
            }

            FriendlyBullet b = col.gameObject.GetComponent <FriendlyBullet>();
            //Debug.Log(col.gameObject.GetComponent<Rigidbody2D>().velocity);
            if (b != null)
            {
                health -= 20;
                //Debug.Log("lost " + dmg + " health");
                Destroy(col.gameObject);
            }
        }
    }
Esempio n. 9
0
        public void PlayerFire(Player player)
        {
            if (player.upgradeStage == -1)
            {
                return;
            }
            if (player.upgradeStage == 0)
            {
                if (currentKeyState.IsKeyDown(Keys.Space))
                {
                    if (player.firingTimer <= 0)
                    {
                        playerBulletSprite = new FriendlyBullet();
                        playerBulletSprite.SetTexture(playerBulletTexture);
                        playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (playerSprite.GetWidth() / 2) - (playerBulletSprite.GetWidth() / 2), playerSprite.UpperLeft.Y);
                        playerBulletSprite.SetSpeedAndDirection(10, 90);

                        friendlyBullets.AddLast(playerBulletSprite);

                        playerSprite.firingTimer = playerSprite.firingDelay - 1;
                    }
                }
            }
            if (player.upgradeStage == 1)
            {
                if (currentKeyState.IsKeyDown(Keys.Space))
                {
                    if (player.firingTimer <= 0)
                    {
                        playerBulletSprite = new FriendlyBullet();
                        playerBulletSprite.SetTexture(playerBulletTexture);
                        playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (playerSprite.GetWidth() / 2) - (playerBulletSprite.GetWidth()), playerSprite.UpperLeft.Y);
                        playerBulletSprite.SetSpeedAndDirection(10, 90);

                        friendlyBullets.AddLast(playerBulletSprite);


                        playerBulletSprite = new FriendlyBullet();
                        playerBulletSprite.SetTexture(playerBulletTexture);
                        playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (playerSprite.GetWidth() / 2), playerSprite.UpperLeft.Y);
                        playerBulletSprite.SetSpeedAndDirection(10, 90);

                        friendlyBullets.AddLast(playerBulletSprite);

                        playerSprite.firingTimer = playerSprite.firingDelay - 1;
                    }
                }
            }
            if (player.upgradeStage == 2)
            {
                if (player.upgradeCounter == 0)
                {
                    if (currentKeyState.IsKeyDown(Keys.Space))
                    {
                        if (player.firingTimer <= 0)
                        {
                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) - (playerBulletSprite.GetWidth()), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);


                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);

                            player.firingTimer    = 2;
                            player.upgradeCounter = 1;
                        }
                    }
                }
                else if (player.upgradeCounter == 1)
                {
                    if (player.firingTimer <= 0)
                    {
                        playerBulletSprite = new FriendlyBullet();
                        playerBulletSprite.SetTexture(playerBulletTexture);
                        playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) - (playerBulletSprite.GetWidth() / 2), playerSprite.UpperLeft.Y);
                        playerBulletSprite.SetSpeedAndDirection(10, 90);

                        friendlyBullets.AddLast(playerBulletSprite);

                        player.firingTimer    = playerSprite.firingDelay - 1;
                        player.upgradeCounter = 0;
                    }
                }
                else
                {
                    player.upgradeCounter = 0;
                }
            }
            if (player.upgradeStage == 3)
            {
                if (player.upgradeCounter == 0)
                {
                    if (currentKeyState.IsKeyDown(Keys.Space))
                    {
                        if (player.firingTimer <= 0)
                        {
                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) - (playerBulletSprite.GetWidth()), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);


                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);

                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) + (playerBulletSprite.GetWidth() / 2), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, -90);
                            playerBulletSprite.ChangeRotationAngle(-180);

                            friendlyBullets.AddLast(playerBulletSprite);

                            player.firingTimer    = 2;
                            player.upgradeCounter = 1;
                        }
                    }
                }
                else if (player.upgradeCounter == 1)
                {
                    if (currentKeyState.IsKeyDown(Keys.Space))
                    {
                        if (player.firingTimer <= 0)
                        {
                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) - (playerBulletSprite.GetWidth()), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);


                            playerBulletSprite = new FriendlyBullet();
                            playerBulletSprite.SetTexture(playerBulletTexture);
                            playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2), playerSprite.UpperLeft.Y);
                            playerBulletSprite.SetSpeedAndDirection(10, 90);

                            friendlyBullets.AddLast(playerBulletSprite);

                            player.firingTimer    = 2;
                            player.upgradeCounter = 2;
                        }
                    }
                }
                else if (player.upgradeCounter == 2)
                {
                    if (player.firingTimer <= 0)
                    {
                        playerBulletSprite = new FriendlyBullet();
                        playerBulletSprite.SetTexture(playerBulletTexture);
                        playerBulletSprite.UpperLeft = new Vector2(player.UpperLeft.X + (player.GetWidth() / 2) - (playerBulletSprite.GetWidth() / 2), playerSprite.UpperLeft.Y);
                        playerBulletSprite.SetSpeedAndDirection(10, 90);

                        friendlyBullets.AddLast(playerBulletSprite);

                        player.firingTimer    = playerSprite.firingDelay - 1;
                        player.upgradeCounter = 0;
                    }
                }
                else
                {
                    player.upgradeCounter = 0;
                }
            }
            playerSprite.firingTimer -= 1;
        }