//private float screenRotTimer = -1.0f; //------------------------------ // Use this for initialization //------------------------------ void Awake() { //iOS8かどうか判定する. #if UNITY_IPHONE && !UNITY_EDITOR string version_str = SystemInfo.operatingSystem.Replace("iPhone OS ", ""); float version_float = -1.0f; float.TryParse(version_str.Substring(0, 1), out version_float); if (version_float == 8.0f) { GameController.isIOS8 = true; } #endif //端末の回転を制御(Fresvii SDKに入る時に許可した縦持ちを禁止する)(iOS8でない時のみ). //if (!GameController.isIOS8) { if (Screen.orientation == ScreenOrientation.Portrait || Screen.orientation == ScreenOrientation.PortraitUpsideDown) { Screen.orientation = ScreenOrientation.LandscapeLeft; } Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; //} //ゲームオーバー時のサウンドがまだ残っていたら消す. GameObject goBGM = GameObject.Find("GameOverBGM"); if (goBGM != null) { Destroy(goBGM); } //サウンドオンオフを設定 / set sound on-off GameController.isSoundOn = (PlayerPrefs.GetInt(SOUND_SAVE_KEY, 1) == 1); if (GameController.isSoundOn) { btnSound.sprite = btnSoundSprites[0]; } else { btnSound.sprite = btnSoundSprites[2]; } Application.targetFrameRate = 60; isCanInput = true; //コンポーネント取得 / get component fresviiComp = gameObject.GetComponent <FresviiForumGUI>(); }
//private float screenRotTimer = -1.0f; //------------------------------ // Use this for initialization //------------------------------ void Awake() { //iOS8かどうか判定する. #if UNITY_IPHONE && !UNITY_EDITOR string version_str = SystemInfo.operatingSystem.Replace("iPhone OS ", ""); float version_float = -1.0f; float.TryParse(version_str.Substring(0,1), out version_float); if (version_float == 8.0f) { GameController.isIOS8 = true; } #endif //端末の回転を制御(Fresvii SDKに入る時に許可した縦持ちを禁止する)(iOS8でない時のみ). //if (!GameController.isIOS8) { if (Screen.orientation == ScreenOrientation.Portrait || Screen.orientation == ScreenOrientation.PortraitUpsideDown) { Screen.orientation = ScreenOrientation.LandscapeLeft; } Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; //} //ゲームオーバー時のサウンドがまだ残っていたら消す. GameObject goBGM = GameObject.Find("GameOverBGM"); if (goBGM != null) { Destroy(goBGM); } //サウンドオンオフを設定 / set sound on-off GameController.isSoundOn = (PlayerPrefs.GetInt(SOUND_SAVE_KEY, 1) == 1); if (GameController.isSoundOn) { btnSound.sprite = btnSoundSprites[0]; } else { btnSound.sprite = btnSoundSprites[2]; } Application.targetFrameRate = 60; isCanInput = true; //コンポーネント取得 / get component fresviiComp = gameObject.GetComponent<FresviiForumGUI>(); }