Esempio n. 1
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.B))
     {
         if (!freezer.IsInteractionFreeze)
         {
             menuManager.OpenMenu(Menu.MenuName.Building);
             freezer.InteractionFreeze();
         }
     }
     else if (Input.GetKeyDown(KeyCode.T))
     {
         if (!freezer.IsInteractionFreeze)
         {
             menuManager.OpenMenu(Menu.MenuName.Market);
             marketMenu.SetMenuToOpen();
             freezer.InteractionFreeze();
         }
     }
     else if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (menuManager.IsOpenMenu(Menu.MenuName.Building))
         {
             if (!freezer.IsFullFreeze)
             {
                 menuManager.CloseMenu(Menu.MenuName.Building);
                 freezer.InteractionUnfreeze();
             }
         }
         else if (menuManager.IsOpenMenu(Menu.MenuName.Market))
         {
             if (!freezer.IsFullFreeze)
             {
                 menuManager.CloseMenu(Menu.MenuName.Market);
                 marketMenu.SetMenuToClose();
                 freezer.InteractionUnfreeze();
             }
         }
         else if (menuManager.IsOpenMenu(Menu.MenuName.Settings))
         {
             menuManager.OpenMenu(Menu.MenuName.Pause);
         }
         else if (menuManager.IsOpenMenu(Menu.MenuName.Pause))
         {
             ResumeGame();
         }
         else if (builder.IsActiveBuilder())
         {
             builder.DeactivateBuilder();
         }
         else
         {
             menuManager.OpenMenu(Menu.MenuName.Pause);
             freezer.FullFreeze();
         }
     }
 }
Esempio n. 2
0
    private void UpdateBuildingItemList(BuildingItem[] buildingItems)
    {
        buildingLayoutGroup.DetachChildren();

        foreach (GameObject buildingButton in buildingButtons)
        {
            Destroy(buildingButton);
        }

        buildingButtons = new GameObject[buildingItems.Length];
        int index = 0;

        foreach (BuildingItem buildingItem in buildingItems)
        {
            GameObject buildingButton = Instantiate(buildingItemPrefab, buildingLayoutGroup);
            buildingButtons[index] = buildingButton;
            ++index;

            BuildingMenuItem buildingMenuItem = buildingButton.GetComponent <BuildingMenuItem>();
            buildingMenuItem.image.sprite  = buildingItem.buildingSprite;
            buildingMenuItem.nameText.text = buildingItem.name;
            buildingMenuItem.SetCallBack(() =>
            {
                builder.SetCurrentBuilding(buildingItem.buildingPrefab);
                menuManager.CloseMenu(Menu.MenuName.Building);
                freezer.InteractionUnfreeze();
            });
        }
    }