Esempio n. 1
0
        private void ReturnObject(ItemBar bar)
        {
            FreePrefabComponent prefab = bar.prefab;
            GameObject          obj    = (GameObject)prefab.currentObject;

            if (obj != null)
            {
                obj.GetComponent <Transform>().parent = null;
                FreePrefabLoader.ReturnGameObject(obj, prefab.assetInfo);

                string   imgUrl      = "";
                string[] fieldValues = bar.value.Split(FreeMessageConstant.SpliterRecord);

                foreach (string fieldValue in fieldValues)
                {
                    string[] vs = fieldValue.Split(FreeMessageConstant.SpilterField);
                    if (vs.Length == 2)
                    {
                        if (vs[0].Trim() == "IMG_WeaponIcon")
                        {
                            imgUrl = vs[1].Trim();
                        }
                    }
                }

                GameObject img = UnityUiUtility.FindUIObject(obj, "IMG_WeaponIcon");
                if (img != null && !string.IsNullOrEmpty(imgUrl))
                {
                    int       last       = imgUrl.Trim().LastIndexOf("/");
                    string    buddleName = imgUrl.Trim().Substring(0, last);
                    string    assetName  = imgUrl.Trim().Substring(last + 1);
                    AssetInfo info       = new AssetInfo(buddleName, assetName);

                    Graphic gra = img.GetComponent <Graphic>();
                    if (gra is Image)
                    {
                        FreeUILoader.ReturnGameObject(((Image)gra).sprite, info);
                    }
                    if (gra is RawImage)
                    {
                        FreeUILoader.ReturnGameObject(((RawImage)gra).texture, info);
                    }
                }
            }
        }
Esempio n. 2
0
        private void SetOneValue(string[] vs)
        {
            GameObject obj = UnityUiUtility.FindUIObject(currentObject, vs[0].Trim());

            if (obj != null)
            {
                Graphic gra = obj.GetComponent <Graphic>();
                if (gra != null)
                {
                    if (gra is Text)
                    {
                        ((Text)gra).text = vs[1].Trim();
                    }

                    if (gra is RawImage || gra is Image)
                    {
                        if (string.IsNullOrEmpty(vs[1]))
                        {
                            if (gra is RawImage)
                            {
                                ((RawImage)gra).texture = ResourceUtility.GetTransparentTexture();
                            }
                            if (gra is Image)
                            {
                                Texture2D tex = ResourceUtility.GetTransparentTexture();
                                ((Image)gra).sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
                            }
                        }
                        else
                        {
                            int    last       = vs[1].Trim().LastIndexOf("/");
                            string buddleName = vs[1].Trim().Substring(0, last);
                            string assetName  = vs[1].Trim().Substring(last + 1);
                            FreeUILoader.Load(gra, buddleName, assetName);
                        }
                    }
                }
            }
        }
Esempio n. 3
0
        public void Dispose()
        {
            if (_isDisposed)
            {
                return;
            }
            _isDisposed = true;
            _clientSessionStateMachine.Dispose();
            FreePrefabLoader.Destroy();
            var _sessionObjects = _contexts.session.commonSession;

            _contexts.session.commonSession.Dispose();
            _contexts.session.clientSessionObjects.Dispose();

            if (_contexts.session.clientSessionObjects.NetworkChannel != null)
            {
                _contexts.session.clientSessionObjects.NetworkChannel.Dispose();
            }

            foreach (var info in _sessionObjects.GameContexts.AllContexts)
            {
                foreach (IGameEntity entity in info.GetEntities())
                {
                    foreach (var comp in entity.ComponentList)
                    {
                        if (comp is IAssetComponent)
                        {
                            ((IAssetComponent)comp).Recycle(_sessionObjects.AssetManager);
                        }
                    }

                    if (_sessionObjects.AssetManager != null)
                    {
                        _sessionObjects.AssetManager.LoadCancel(entity.RealEntity);
                    }
                    entity.Destroy();
                }
            }

            foreach (Entity entity in _contexts.ui.GetEntities())
            {
                DestroyEntity(_sessionObjects, entity);
            }


            foreach (Entity entity in _contexts.sceneObject.GetEntities())
            {
                DestroyEntity(_sessionObjects, entity);
            }

            _clientSessionStateMachine.ShutDown();
            try
            {
                _contexts.Reset();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message);
            }

            UiModule.DestroyAll();
            FreeUILoader.Destroy();
        }
Esempio n. 4
0
        public void Dispose()
        {
            if (_isDisposed)
            {
                return;
            }
            _isDisposed = true;
            try
            {
                _clientSessionStateMachine.Dispose();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat("_clientSessionStateMachine.Disposeerror:{0}", ex);
            }

            try
            {
                FreePrefabLoader.Destroy();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat("FreePrefabLoader.Destroy(){0}", ex);
            }

            try
            {
                _contexts.session.commonSession.Dispose();
                _contexts.session.clientSessionObjects.Dispose();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat(" _contexts.session {0}", ex);
            }

            var _sessionObjects = _contexts.session.commonSession;

            try
            {
                if (_contexts.session.clientSessionObjects.NetworkChannel != null)
                {
                    _contexts.session.clientSessionObjects.NetworkChannel.Dispose();
                }
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat(" _contexts.NetworkChannel {0}", ex);
            }


            RecycleEntitys(_contexts);

            try
            {
                _clientSessionStateMachine.ShutDown();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat(" _clientSessionStateMachine.ShutDown {0}", ex);
            }

            try
            {
                _contexts.Reset();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message);
            }

            try
            {
                UiModule.DestroyAll();
                FreeUILoader.Destroy();
            }
            catch (Exception ex)
            {
                _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message);
            }
        }